With any sequel comes immense pressure. The need to make it as good, if not better, than what came before. The need to make it bigger, either visually, emotionally, or both. The need to have it build upon its predecessor but also stand strongly on its own. When you’re making a video game sequel and it’s called Star Wars Battlefront II, you definitely feel that pressure. This is the story of how Lucasfilm, EA, DICE, Criterion, and Motive rose to the challenge.
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