Inside the ILM Art Department: Star Wars: Beyond Victory

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ILM give us a peek behind the curtain at the creation of Star Wars: Beyond Victory, the mixed reality playset from 2025 that brought the Star Wars racing world to life, and here Senior Concept Artist Casey Straka gives us a look at the creation of the games central character, the racer Volo. Also, check out their case design study article over at ILM.

Volo is our main/player character, and there were a few different physical traits they had to have, storywise; mainly, they had to be on the smaller side for podracing prowess, and have four arms for some specific game mechanics they wanted to incorporate. Besides that, it was a very open brief.

We considered multiple different species for Volo at first, lots of mulling over, lots of options that didn’t feel quite right. I proposed a Nikto, since they are such a varied species in the galaxy and have different subspecies and evolutionary traits depending on where they’re from. Maybe one subspecies evolved an extra pair of arms, which was a trait we needed. We landed there, but I don’t think we stayed there in the end, so I think Volo is something new altogether. I mostly took inspiration from previous Star Wars heroes! I wanted Volo to be very appealing, like you’d want to be their friend after you spend enough time following their story. I did a lot of additional drawings of Volo to find their mannerisms and expressions, the little things that make them, them.

Volo’s outfit was fun to do, I love a good Star Wars jacket. They also have flexible spines on their head, and how those move according to emotions ended up being inspired by cats; they flatten to their head when scared, flare out when angry, droop a little when sad.

SourceILMVFX
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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ILM give us a peek behind the curtain at the creation of Star Wars: Beyond Victory, the mixed reality playset from 2025 that brought the Star Wars racing world to life, and here Senior Concept Artist Casey Straka gives us a look at the creation of the games central character, the racer Volo. Also, check out their case design study article over at ILM.

Volo is our main/player character, and there were a few different physical traits they had to have, storywise; mainly, they had to be on the smaller side for podracing prowess, and have four arms for some specific game mechanics they wanted to incorporate. Besides that, it was a very open brief.

We considered multiple different species for Volo at first, lots of mulling over, lots of options that didn’t feel quite right. I proposed a Nikto, since they are such a varied species in the galaxy and have different subspecies and evolutionary traits depending on where they’re from. Maybe one subspecies evolved an extra pair of arms, which was a trait we needed. We landed there, but I don’t think we stayed there in the end, so I think Volo is something new altogether. I mostly took inspiration from previous Star Wars heroes! I wanted Volo to be very appealing, like you’d want to be their friend after you spend enough time following their story. I did a lot of additional drawings of Volo to find their mannerisms and expressions, the little things that make them, them.

Volo’s outfit was fun to do, I love a good Star Wars jacket. They also have flexible spines on their head, and how those move according to emotions ended up being inspired by cats; they flatten to their head when scared, flare out when angry, droop a little when sad.

SourceILMVFX
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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