UPDATED: Andor: How the Ghorman Massacre was crafted

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The Ghorman Massacre has a long history, winding back to the West End Games Rebel Alliance Sourcebook from 1990 when the massacre took place 19 years before the Battle of Yavin rather than 2, and here IndieWire dive deep into the making of the Ghorman Massacre with two videos.

How do you build a city for a galaxy far, far away?

Go behind the scenes of Andor with creator Tony Gilroy, director Janus Metz, and production designer Luke Hull as they reveal the story behind one of the show’s most ambitious set pieces: the Ferrix plaza.

From a script that demanded a setting worthy of a pivotal massacre to a full-scale build spanning two football fields, this episode breaks down how the team brought a “Milan meets Mecca” aesthetic to life—crafting a hyperreal Star Wars city where every alley, café, and fountain serves the story.

Discover how this composite set redefined realism in sci-fi, grounded the show’s political stakes, and became one of the most unforgettable locations in Andor.

Deep Dive Presented by IndieWire.

At Variety, Tony Gilroy and Diego Luna look at how this incredible sequence from episode 8 of season 2 was crafted, from the work done on set to the production design of Luke Hull.

The episode was shot using practical effects on a vast town square built by production designer Luke Hull, who worked on pre-production for months with Gilroy. The set helped the actors on camera with cues, and helped Luna figure out how to play the scene.

“Everything was happening at the same time when we were shooting with all the cameras and there were days that were big,” said Luna. “All the extras were there, and all the cues were triggered at the same time for you to react to them, but there were days where it was you by yourself pretending you’re in the middle of everything.”

“We do set extensions, and the droids are animated and the blaster tracers are added in afterwards, but this is happening in camera. It’s really as practical as you can possibly imagine, and then enhanced,” says Gilroy. “We can’t have the 2,000 people we want to have out there, so we have to tile them.”

SourceVariety
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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The Ghorman Massacre has a long history, winding back to the West End Games Rebel Alliance Sourcebook from 1990 when the massacre took place 19 years before the Battle of Yavin rather than 2, and here IndieWire dive deep into the making of the Ghorman Massacre with two videos.

How do you build a city for a galaxy far, far away?

Go behind the scenes of Andor with creator Tony Gilroy, director Janus Metz, and production designer Luke Hull as they reveal the story behind one of the show’s most ambitious set pieces: the Ferrix plaza.

From a script that demanded a setting worthy of a pivotal massacre to a full-scale build spanning two football fields, this episode breaks down how the team brought a “Milan meets Mecca” aesthetic to life—crafting a hyperreal Star Wars city where every alley, café, and fountain serves the story.

Discover how this composite set redefined realism in sci-fi, grounded the show’s political stakes, and became one of the most unforgettable locations in Andor.

Deep Dive Presented by IndieWire.

At Variety, Tony Gilroy and Diego Luna look at how this incredible sequence from episode 8 of season 2 was crafted, from the work done on set to the production design of Luke Hull.

The episode was shot using practical effects on a vast town square built by production designer Luke Hull, who worked on pre-production for months with Gilroy. The set helped the actors on camera with cues, and helped Luna figure out how to play the scene.

“Everything was happening at the same time when we were shooting with all the cameras and there were days that were big,” said Luna. “All the extras were there, and all the cues were triggered at the same time for you to react to them, but there were days where it was you by yourself pretending you’re in the middle of everything.”

“We do set extensions, and the droids are animated and the blaster tracers are added in afterwards, but this is happening in camera. It’s really as practical as you can possibly imagine, and then enhanced,” says Gilroy. “We can’t have the 2,000 people we want to have out there, so we have to tile them.”

SourceVariety
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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