Having originally appeared in the Star Wars: X-Wing computer game by LucasArts, the Star Wing quickly became a fan favorite thanks to its impressive array of lasers, ion cannons, missiles, and torpedoes. These made it a true threat to Rebels everywhere, and the Star Wing was one of the few Imperial starfighters to boast its own hyperdrive and deflector shields.
Now the ship enters X-Wing at a time when the Empire faces not only the Rebellion’s insurgency, but the additional challenges presented by the galaxy’s Scum and Villainy. It’s harder than ever to anticipate the dangers your squadrons might face. Your rivals might fly aggressively or defensively. They might fly in tight formations or seek to pull your ships in different directions. You must be versatile in order to be victorious.
And in this age of fast-paced, squadron-based dogfights, we face one critical question: what does the Star Wing—this highly anticipated Imperial starfighter—bring to X-Wing?
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
Having originally appeared in the Star Wars: X-Wing computer game by LucasArts, the Star Wing quickly became a fan favorite thanks to its impressive array of lasers, ion cannons, missiles, and torpedoes. These made it a true threat to Rebels everywhere, and the Star Wing was one of the few Imperial starfighters to boast its own hyperdrive and deflector shields.
Now the ship enters X-Wing at a time when the Empire faces not only the Rebellion’s insurgency, but the additional challenges presented by the galaxy’s Scum and Villainy. It’s harder than ever to anticipate the dangers your squadrons might face. Your rivals might fly aggressively or defensively. They might fly in tight formations or seek to pull your ships in different directions. You must be versatile in order to be victorious.
And in this age of fast-paced, squadron-based dogfights, we face one critical question: what does the Star Wing—this highly anticipated Imperial starfighter—bring to X-Wing?
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
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