Fantasy Flight Games: A Designer Journal on Mill in Star Wars: Destiny

- Advertisement -
- Advertisement -

Get over to Fantasy Flight Games where Star Wars: Destiny developer Aaron Haltom talks about the mill archetype.

The Three Rules

When two players sit across from each other to play a game, there is an implicit understanding that they intend to engage in a fun and challenging battle of wits. To these players, a good experience generally follows this set of unwritten rules:

Both players are playing the same game. If one player is trying to play chess while the other is trying to play checkers, the game will be mystifying, to say the least.
Both players generally want the game to be fair and to be balanced enough that either player has a good chance of winning. For games like Star Wars: Destiny, the inclusion of an element of chance also means that even if a player loses ground in the early game, they have some hope of making a comeback.

There should be interactivity in the game. The way you play the game should change based on what your opponent is doing. Players should have some ability to disrupt or outpace each other’s strategies.

When one player uses a strategy that radically alters the game’s fundamental play pattern, wins by a crushing margin, or completely turns off interactivity, at least one of the above rules has been broken. There is a tangible feeling of a breach of etiquette, and this can leave players feeling bitter about these particular losses. This feeling is called an NPE, or Negative Play Experience, and it’s Public Enemy #1 when you’re trying to make a fun game.

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
- Advertisement -
- Advertisement -

Get over to Fantasy Flight Games where Star Wars: Destiny developer Aaron Haltom talks about the mill archetype.

The Three Rules

When two players sit across from each other to play a game, there is an implicit understanding that they intend to engage in a fun and challenging battle of wits. To these players, a good experience generally follows this set of unwritten rules:

Both players are playing the same game. If one player is trying to play chess while the other is trying to play checkers, the game will be mystifying, to say the least.
Both players generally want the game to be fair and to be balanced enough that either player has a good chance of winning. For games like Star Wars: Destiny, the inclusion of an element of chance also means that even if a player loses ground in the early game, they have some hope of making a comeback.

There should be interactivity in the game. The way you play the game should change based on what your opponent is doing. Players should have some ability to disrupt or outpace each other’s strategies.

When one player uses a strategy that radically alters the game’s fundamental play pattern, wins by a crushing margin, or completely turns off interactivity, at least one of the above rules has been broken. There is a tangible feeling of a breach of etiquette, and this can leave players feeling bitter about these particular losses. This feeling is called an NPE, or Negative Play Experience, and it’s Public Enemy #1 when you’re trying to make a fun game.

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
- Advertisement -
- Advertisement -
- Advertisement -
Close Popup
Privacy Settings saved!
Privacy Settings

When you visit any web site, it may store or retrieve information on your browser, mostly in the form of cookies. Control your personal Cookie Services here.

These cookies are necessary for the website to function and cannot be switched off in our systems.

Technical Cookies
In order to use this website we use the following technically required cookies
  • wordpress_test_cookie
  • wordpress_logged_in_
  • wordpress_sec

Google Adsense
We use Google AdSense to show online advertisements on our website.
  • _tlc
  • _tli
  • _tlp
  • _tlv
  • DSID
  • id
  • IDE

One Signal
For performance reasons we use OneSignal as a notification service.  This saves a number of cookies in order to apply notifcation services on a per-client basis. These cookies are strictly necessary for OneSignal's notification features.  It is essential to the service that these are not turned off.
  • _OneSignal_session
  • __cfduid
  • _ga
  • _gid

Affiliate Links
Fantha Tracks is reader-supported.  When you buy through links on our site, we may earn an affiliate commission.

Media Net
We use Media Net to show online advertisements on our website.
  • SESS#

Decline all Services
Save
Accept all Services
Mastodon