Fantasy Flight Games: Vote for the Essential Imperial Upgrade to Appear at the 2018 Coruscant Invitational

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As reported last week, Fantasy Flight Games opened voting for the essential Rebel upgrade, the results of which ended with players deciding that each Rebel player needed to play with at least one copy of the Leia Organa crew upgrade.
So now FFG looks at the Imperials, and again asks the fans to help answer the question, “What is the essence of the Imperial Navy in X-Wing?

“Fear will keep the local systems in line.”
–Grand Moff Tarkin, Star Wars: A New Hope

This October 5th – 7th, X-Wingâ„¢ Second Edition will make the jump to hyperspace with the 2018 Coruscant Invitational—the first major competitive event for the game’s second edition!

The culmination of the 2018 X-Wing System Open Series, the 2018 Coruscant Invitational promises to draw hundreds of squadron leaders from across the globe for their first shot at top-level second edition tournament play. They’ll come with new squads for the Rebels, Imperials, and Scum and Villainy, eager to prove their skills in a game that reinforces the importance of clever maneuvering and a strategic use of actions.

And while we won’t know everything these players will have in their squads, we’ll know at least one thing in advance—each attendee at the 2018 Coruscant Invitational will need to incorporate one at least one copy of his or her faction’s “essential” upgrade.

Last week, we opened the voting for the essential Rebel upgrade, and you decided that each Rebel player needed to play with at least one copy of the Leia Organa crew upgrade . Today, we turn our attention to the Imperials, again asking you to help us determine, “What is the essence of the Imperial Navy in X-Wing?”

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
- Advertisement -
- Advertisement -
As reported last week, Fantasy Flight Games opened voting for the essential Rebel upgrade, the results of which ended with players deciding that each Rebel player needed to play with at least one copy of the Leia Organa crew upgrade.
So now FFG looks at the Imperials, and again asks the fans to help answer the question, “What is the essence of the Imperial Navy in X-Wing?

“Fear will keep the local systems in line.”
–Grand Moff Tarkin, Star Wars: A New Hope

This October 5th – 7th, X-Wingâ„¢ Second Edition will make the jump to hyperspace with the 2018 Coruscant Invitational—the first major competitive event for the game’s second edition!

The culmination of the 2018 X-Wing System Open Series, the 2018 Coruscant Invitational promises to draw hundreds of squadron leaders from across the globe for their first shot at top-level second edition tournament play. They’ll come with new squads for the Rebels, Imperials, and Scum and Villainy, eager to prove their skills in a game that reinforces the importance of clever maneuvering and a strategic use of actions.

And while we won’t know everything these players will have in their squads, we’ll know at least one thing in advance—each attendee at the 2018 Coruscant Invitational will need to incorporate one at least one copy of his or her faction’s “essential” upgrade.

Last week, we opened the voting for the essential Rebel upgrade, and you decided that each Rebel player needed to play with at least one copy of the Leia Organa crew upgrade . Today, we turn our attention to the Imperials, again asking you to help us determine, “What is the essence of the Imperial Navy in X-Wing?”

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
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