Star Wars Jedi: Fallen Order is a game with a lot of moving parts, and its release has seen gamers across the planet dive into the story of Cal Kestis as he strives to learn the ways of the Force. While story is always front and centre in the minds of the games creators, crafting a cinematic experience was just as important.
“Every discipline in the development team really collaborated and came together. You had the concept and art teams creating environments, making them feel authentic to Star Wars; I had story going into each of these areas; and then [level designer] Jeff [Mager] was looking at opportunities to create different challenges within the world. Everything wove together, from the mechanics to the story.”


