SAG-AFTRA to send video game strike authorization vote to members

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As the actors strike hits the 50 day mark, news arrives that the SAG-AFTRA National Board have unanimously voted to authorize a vote that would potentially see performers in video games join the strikes. The companies affected would be significant:

Activision Productions Inc.,
Blindlight LLC,
Disney Character Voices Inc.,
Electronic Arts Productions Inc.,
Epic Games, Inc.,
Formosa Interactive LLC,
Insomniac Games Inc.,
Take 2 Productions Inc.,
VoiceWorks Productions Inc.,
WB Games Inc.

It has been nearly a year since SAG-AFTRA’s video game contract, the Interactive Media Agreement, was extended beyond the original expiration date as we negotiated with the companies for critical terms SAG-AFTRA members need. Unfortunately, throughout the negotiations, the companies have failed to address those needs. For this reason, the negotiating committee and National Board unanimously agreed that the union should have a member-approved strike authorization in hand when bargaining resumes on Sept. 26.

Although key issues like wages that keep up with inflation and protections against unrestrained use of artificial intelligence are common sticking points in negotiations, the Interactive Media (Video Game) Agreement is a separate contract from the TV, theatrical and streaming contracts against which SAG-AFTRA members are currently striking.

Work under the Interactive Media Agreement also includes a great deal of “performance capture,” where trained professionals, many of whom are stunt performers, provide digitally captured performances used to give expressive movement to video game characters. Unregulated use of AI poses an enormous threat to these artists’ professions.

In addition to AI protections, SAG-AFTRA is seeking the same wage increases for video game performers as for those who work under the film and television contracts: 11% retroactive to expiration and 4% increases in the second and third years of the agreement — necessary for members’ wages to keep up with inflation.

The union is also asking for on-camera performers to have the same five-minutes-per-hour rest period that off-camera performers are entitled to. Also needed: a set medic present when stunts or hazardous work is performed, just like on a film or television set; prohibitions against stunts on self-taped auditions; and vocal stress protections.

A successful strike authorization vote doesn’t initiate a strike. Instead, the strike authorization permits the National Board to declare a strike if the video game companies fail to negotiate fairly with SAG-AFTRA for the benefit of its members. The union is fighting for protective language in the contract that will require informed consent and appropriate payment for the creation and use of digital replicas and for training AI systems with our members’ performances.

Sale
What Have We Here?: Portraits of a Life
  • Hardcover Book
  • Williams, Billy Dee (Author)
  • English (Publication Language)
  • 288 Pages - 02/13/2024 (Publication Date) - Knopf (Publisher)
SourceSAG-AFTRA
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

As the actors strike hits the 50 day mark, news arrives that the SAG-AFTRA National Board have unanimously voted to authorize a vote that would potentially see performers in video games join the strikes. The companies affected would be significant:

Activision Productions Inc.,
Blindlight LLC,
Disney Character Voices Inc.,
Electronic Arts Productions Inc.,
Epic Games, Inc.,
Formosa Interactive LLC,
Insomniac Games Inc.,
Take 2 Productions Inc.,
VoiceWorks Productions Inc.,
WB Games Inc.

It has been nearly a year since SAG-AFTRA’s video game contract, the Interactive Media Agreement, was extended beyond the original expiration date as we negotiated with the companies for critical terms SAG-AFTRA members need. Unfortunately, throughout the negotiations, the companies have failed to address those needs. For this reason, the negotiating committee and National Board unanimously agreed that the union should have a member-approved strike authorization in hand when bargaining resumes on Sept. 26.

Although key issues like wages that keep up with inflation and protections against unrestrained use of artificial intelligence are common sticking points in negotiations, the Interactive Media (Video Game) Agreement is a separate contract from the TV, theatrical and streaming contracts against which SAG-AFTRA members are currently striking.

Work under the Interactive Media Agreement also includes a great deal of “performance capture,” where trained professionals, many of whom are stunt performers, provide digitally captured performances used to give expressive movement to video game characters. Unregulated use of AI poses an enormous threat to these artists’ professions.

In addition to AI protections, SAG-AFTRA is seeking the same wage increases for video game performers as for those who work under the film and television contracts: 11% retroactive to expiration and 4% increases in the second and third years of the agreement — necessary for members’ wages to keep up with inflation.

The union is also asking for on-camera performers to have the same five-minutes-per-hour rest period that off-camera performers are entitled to. Also needed: a set medic present when stunts or hazardous work is performed, just like on a film or television set; prohibitions against stunts on self-taped auditions; and vocal stress protections.

A successful strike authorization vote doesn’t initiate a strike. Instead, the strike authorization permits the National Board to declare a strike if the video game companies fail to negotiate fairly with SAG-AFTRA for the benefit of its members. The union is fighting for protective language in the contract that will require informed consent and appropriate payment for the creation and use of digital replicas and for training AI systems with our members’ performances.

Sale
What Have We Here?: Portraits of a Life
  • Hardcover Book
  • Williams, Billy Dee (Author)
  • English (Publication Language)
  • 288 Pages - 02/13/2024 (Publication Date) - Knopf (Publisher)
SourceSAG-AFTRA
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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