Squad building in Star Wars: Shatterpoint

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Star Wars: Shatterpoint is heading our way fast from Atomic Mass Games and their website gives you the first look at squad building within the game, ahead of the world premiere of game demos at Adepticon 2023 which takes place 22nd – 26th March at the Renaissance Schaumburg Convention Center Hotel in Chicago.

Welcome to your first steps into the larger world of Star Wars™: Shatterpoint. Over the course of several transmissions, we’re going to be taking a closer look at the core mechanics as we lead up to the world premiere of game demos at Adepticon 2023.

Before we can really start exploring individual game mechanics, we first need to understand the overall concept of what Star Wars: Shatterpoint is. Shatterpoint was conceived and designed to be a character focused, fast paced, high action skirmish game that allowed players to recreate the high stakes, personal confrontations between the iconic heroes and villains of the Star Wars saga. From character design to combat, games of Shatterpoint center on these zoomed in conflicts around which the stories of Star Wars often revolve.

We also wanted to make sure that Shatterpoint conveyed its own distinct style and tone, and what better inspiration and match than the high energy action of great Saturday morning animated series? While the battles in Shatterpoint may be pivotal moments to the story, we wanted players to be immersed in the fun and excitement of the action happening on the table. Combat in Shatterpoint is fast and furious with victory and defeat balanced upon a razor’s edge. But even so, just like any great animated series, there is a distinct understanding that – win or lose – we know all our heroes and villains will be back again next week (or more accurately, next game) to start the battle all over again.

It’s from this point of view that everything we will be looking at in the coming weeks stems from. While this series of articles will be focused gameplay, every aspect of Shatterpoint, from the art style to the miniatures’ designs and poses, right down to the incredible graphic design, is all purposefully created to immerse players in this one-of-a-kind Star Wars experience.

You’ve seen the miniatures. You’ve seen the amazing art. So how does all of this translate into the game itself?

Read on to find out more…

[lasso box=”B092KWDQGN” ref=”amzn-shatterpoint-star-wars-legends” id=”169406″ link_id=”44561″]

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
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Star Wars: Shatterpoint is heading our way fast from Atomic Mass Games and their website gives you the first look at squad building within the game, ahead of the world premiere of game demos at Adepticon 2023 which takes place 22nd – 26th March at the Renaissance Schaumburg Convention Center Hotel in Chicago.

Welcome to your first steps into the larger world of Star Wars™: Shatterpoint. Over the course of several transmissions, we’re going to be taking a closer look at the core mechanics as we lead up to the world premiere of game demos at Adepticon 2023.

Before we can really start exploring individual game mechanics, we first need to understand the overall concept of what Star Wars: Shatterpoint is. Shatterpoint was conceived and designed to be a character focused, fast paced, high action skirmish game that allowed players to recreate the high stakes, personal confrontations between the iconic heroes and villains of the Star Wars saga. From character design to combat, games of Shatterpoint center on these zoomed in conflicts around which the stories of Star Wars often revolve.

We also wanted to make sure that Shatterpoint conveyed its own distinct style and tone, and what better inspiration and match than the high energy action of great Saturday morning animated series? While the battles in Shatterpoint may be pivotal moments to the story, we wanted players to be immersed in the fun and excitement of the action happening on the table. Combat in Shatterpoint is fast and furious with victory and defeat balanced upon a razor’s edge. But even so, just like any great animated series, there is a distinct understanding that – win or lose – we know all our heroes and villains will be back again next week (or more accurately, next game) to start the battle all over again.

It’s from this point of view that everything we will be looking at in the coming weeks stems from. While this series of articles will be focused gameplay, every aspect of Shatterpoint, from the art style to the miniatures’ designs and poses, right down to the incredible graphic design, is all purposefully created to immerse players in this one-of-a-kind Star Wars experience.

You’ve seen the miniatures. You’ve seen the amazing art. So how does all of this translate into the game itself?

Read on to find out more…

[lasso box=”B092KWDQGN” ref=”amzn-shatterpoint-star-wars-legends” id=”169406″ link_id=”44561″]

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
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