Lucasfilm Employee Spotlight: Jane Chen

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The Lucasfilm Employee Spotlight shines again, this time on ILM generalist Jane Chen.

First, can you tell us your current title and summarize your day-to-day responsibilities?

I’m a senior generalist at Industrial Light & Magic (ILM). I create photo-real environments for movies and TV shows using a variety of software from 3D to 2.5D. My responsibilities include modeling, texturing, shading, and lighting. Technicalities aside, the backgrounds I create—whether derived from fantasy or reality—must be believable and artistically pleasing.

How does your role fit within your larger team or department?

I mainly answer to and communicate with the generalist supervisor of the specific show. I take whatever assets and layouts are available for the shot, go to town on making a believable background from them, and hand the passes off to the compositors to push it the rest of the way home.

Could you summarize your background before joining the company? Where did you go to school? What early jobs did you have?

I was a painter who majored in computer science at New York University and have always loved the combination of the technical and the artistic. I started off coding and designing for advertising, before shifting over to movies.

When did you start at ILM, and in what role? If you have grown or evolved in your position here, could you describe how?

I was lucky enough to start off as a junior here at ILM. It was an amazing platform to leap off from and travel internationally to work for other global visual effects studios. I came back in 2020 on a StageCraft project. Working with emerging technologies is one of the many great things about being with ILM.

Is there an aspect of your current role that you find most enjoyable or interesting?

The joy of having a scene come together from just a picture in your mind to actual textures and objects and light filling a space was the kick that got me into the game and drives me still to this day.

SourceLucasfilm
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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The Lucasfilm Employee Spotlight shines again, this time on ILM generalist Jane Chen.

First, can you tell us your current title and summarize your day-to-day responsibilities?

I’m a senior generalist at Industrial Light & Magic (ILM). I create photo-real environments for movies and TV shows using a variety of software from 3D to 2.5D. My responsibilities include modeling, texturing, shading, and lighting. Technicalities aside, the backgrounds I create—whether derived from fantasy or reality—must be believable and artistically pleasing.

How does your role fit within your larger team or department?

I mainly answer to and communicate with the generalist supervisor of the specific show. I take whatever assets and layouts are available for the shot, go to town on making a believable background from them, and hand the passes off to the compositors to push it the rest of the way home.

Could you summarize your background before joining the company? Where did you go to school? What early jobs did you have?

I was a painter who majored in computer science at New York University and have always loved the combination of the technical and the artistic. I started off coding and designing for advertising, before shifting over to movies.

When did you start at ILM, and in what role? If you have grown or evolved in your position here, could you describe how?

I was lucky enough to start off as a junior here at ILM. It was an amazing platform to leap off from and travel internationally to work for other global visual effects studios. I came back in 2020 on a StageCraft project. Working with emerging technologies is one of the many great things about being with ILM.

Is there an aspect of your current role that you find most enjoyable or interesting?

The joy of having a scene come together from just a picture in your mind to actual textures and objects and light filling a space was the kick that got me into the game and drives me still to this day.

SourceLucasfilm
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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