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HomeNewsFilm, Music & TVCinematic Captures recreate the Battle of Naboo

Cinematic Captures recreate the Battle of Naboo

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Fangenuity is a wonderful thing, and the ways of expressing love for the saga has progressed in recent years, to the point where fans can recreate to stunning effect scenes from the original movie using modern VFX techniques. In no way a criticism of the work done before, these versions recreate much-loved moments using up-to-date and off-the-shelf packages to show what these scenes could look like were they done today (or as near as one could hope without the magic of ILM at hand).

Here, Cinematic Captures recreate the Battle Droid arrival at the Battle of Naboo using Unreal 5, and describe just how difficult that task is even 23 years removed from the release of The Phantom Menace.

I totally agree that the original looks more realistic, in fact a lot of it actually was real! They used footage of real grass, filmed the tanks using miniatures & had an insanely talented team of professionals from ILM (one of the best VFX companies in the world) working on it! At the time this was completely revolutionary and still totally holds up today!

The purpose of this vid was simply a personal exercise to try refine my skills and learn new techniques. I thought it could be interesting to try see if two people could remake this scene on a home computers using today’s technology and figured other people may be interested in seeing the results.

I actually struggled a lot with the grass and lighting on this one. I really wanted to try get the grass interacting with the AAT’s in the 2nd shot, but unfortunately I ran into quite a few technical issues I couldn’t solve with the raytraced shadows. I also couldn’t quite get the scale correct due to limitations with the grass density. In a few shots I had 500k grass mesh instances on screen so performance was rough and I wasn’t able to polish the scene as much as I would have liked. I’m sure there’s better ways to go about this, but unfortunately I’m still rather new to unreal engine.

I will certainly take in any criticism and try to do better in the future!

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Cinematic Captures recreate the Battle of Naboo

-

- Advertisement -

Fangenuity is a wonderful thing, and the ways of expressing love for the saga has progressed in recent years, to the point where fans can recreate to stunning effect scenes from the original movie using modern VFX techniques. In no way a criticism of the work done before, these versions recreate much-loved moments using up-to-date and off-the-shelf packages to show what these scenes could look like were they done today (or as near as one could hope without the magic of ILM at hand).

Here, Cinematic Captures recreate the Battle Droid arrival at the Battle of Naboo using Unreal 5, and describe just how difficult that task is even 23 years removed from the release of The Phantom Menace.

I totally agree that the original looks more realistic, in fact a lot of it actually was real! They used footage of real grass, filmed the tanks using miniatures & had an insanely talented team of professionals from ILM (one of the best VFX companies in the world) working on it! At the time this was completely revolutionary and still totally holds up today!

The purpose of this vid was simply a personal exercise to try refine my skills and learn new techniques. I thought it could be interesting to try see if two people could remake this scene on a home computers using today’s technology and figured other people may be interested in seeing the results.

I actually struggled a lot with the grass and lighting on this one. I really wanted to try get the grass interacting with the AAT’s in the 2nd shot, but unfortunately I ran into quite a few technical issues I couldn’t solve with the raytraced shadows. I also couldn’t quite get the scale correct due to limitations with the grass density. In a few shots I had 500k grass mesh instances on screen so performance was rough and I wasn’t able to polish the scene as much as I would have liked. I’m sure there’s better ways to go about this, but unfortunately I’m still rather new to unreal engine.

I will certainly take in any criticism and try to do better in the future!

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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