Lucasfilm Employee Spotlight: Juli Logemann

- Advertisement -
- Advertisement -

The latest employee spotlight from Lucasfilm shines a light on a producer with the Lucasfilm Games team and a long-time lover of all things LucasArts. It’s producer Juli Logemann.

And considering your professional background, you worked at Lucasfilm’s former video game division, LucasArts, correct?

That’s right! I was a game tester on the quality-assurance (Q.A.) team for Star Wars Republic Commando [2005]. That was the first game I ever worked on. Back when I was 16-years-old, I told my best friend that I wanted to do two things: live in Los Angeles and work on a Star Wars game. And those two things didn’t have to be at the same time! I came to LucasArts in northern California during the last six months of development on the game, and then I got to see it launch. It was really special to start my games career on a Star Wars project. Later on in my career, I was able to get started working in production with some of the same developers I had worked with in Q.A. at LucasArts.

And you mentioned this dream of working on Star Wars games. Could you talk a little more about your love of Star Wars and your history with video games?

I’ve loved games since I was a kid. I had sisters who were significantly older than me, and they had an Atari that was put away in the closet because they were done playing with it. I would get that out when I was young. Arcades were also still a big thing, and I’d go to the mall with friends when I was 15 and 16 and play a lot of Tekken and other games. At home we’d play things like Star Wars: X-Wing vs. TIE Fighter. I’d be sitting around with friends and we’d talk about what we wanted to do for our careers, and because we were playing video games, I thought, somebody has to make these, right? Personal computers were really on the rise, and there was a lot of cool software, and you had consoles like the PlayStation coming out. I thought that might be a good direction to take, and I decided to ask people in the games industry about how to get started.

SourceLucasfilm
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

The latest employee spotlight from Lucasfilm shines a light on a producer with the Lucasfilm Games team and a long-time lover of all things LucasArts. It’s producer Juli Logemann.

And considering your professional background, you worked at Lucasfilm’s former video game division, LucasArts, correct?

That’s right! I was a game tester on the quality-assurance (Q.A.) team for Star Wars Republic Commando [2005]. That was the first game I ever worked on. Back when I was 16-years-old, I told my best friend that I wanted to do two things: live in Los Angeles and work on a Star Wars game. And those two things didn’t have to be at the same time! I came to LucasArts in northern California during the last six months of development on the game, and then I got to see it launch. It was really special to start my games career on a Star Wars project. Later on in my career, I was able to get started working in production with some of the same developers I had worked with in Q.A. at LucasArts.

And you mentioned this dream of working on Star Wars games. Could you talk a little more about your love of Star Wars and your history with video games?

I’ve loved games since I was a kid. I had sisters who were significantly older than me, and they had an Atari that was put away in the closet because they were done playing with it. I would get that out when I was young. Arcades were also still a big thing, and I’d go to the mall with friends when I was 15 and 16 and play a lot of Tekken and other games. At home we’d play things like Star Wars: X-Wing vs. TIE Fighter. I’d be sitting around with friends and we’d talk about what we wanted to do for our careers, and because we were playing video games, I thought, somebody has to make these, right? Personal computers were really on the rise, and there was a lot of cool software, and you had consoles like the PlayStation coming out. I thought that might be a good direction to take, and I decided to ask people in the games industry about how to get started.

SourceLucasfilm
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -
- Advertisement -