Writing over at ILM.com, Clayton Sandell digs into the amazing work on Skeleton Crews first season and the craft that was employed to bring this exciting, charming tale to the small screen. Containing over 3000 VFX across its eight episodes, the show hopped planets, used a variety of contemporary and classic efects techniques and mixed it with good old fashioned storytelling to deliver a modern Star Wars classic.
The sprawling, live-action series Star Wars: Skeleton Crew (2024-25) is like a map leading to a visual effects treasure chest. Open it, and you’ll find a trove of 3,200 visual effects shots that seamlessly blend the latest digital artistry along with traditional techniques that both innovate and honor the unique legacy of Industrial Light & Magic.
In creating a new adventure story set in our favorite galaxy far, far away, Skeleton Crew creators and executive producers Jon Watts and Christopher Ford set a delightfully retro tone for the series, which directly informed ILM’s approach to the visual effects.
“Very early on, it was apparent that a big part of the intended charm of the show was that it was going to have this sort of Amblin, 80’s movie sort of vibe to it,” Skeleton Crew production visual effects supervisor John Knoll tells ILM.com. “That extends to more than just how you tell the stories. It also extends to choices like embracing animatronics, monsters, and building miniatures and stop-motion creatures.”
Pulling it off would involve hundreds of talented artists at ILM studios around the globe, including San Francisco, Sydney, Mumbai, and Vancouver, along with a few outside visual effects partners.
Be sure to listen to recent episses of Making Tracks for our chats with Ravi Cabot Conyers and Kyriana Kratter (who you can see LIVE on stage at 9.30am on Sunday 20th April on the HoloNet Stage at Star Wars Celebration Japan) and dig back into late 2024 for our conversations with the young cast of the show, Jude Law, showrunners Jon Watt and Chris Ford and star Nick Frost.