Former Bioware developer talks Visceral closure

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Last week it was announced that EA would close Visceral Games, moving the in-development and as yet untitled Star Wars game to another division. Former BioWare gameplay designer Manveer Heir discussed EA’s decision to close Visceral, believing EA have shifted focus to microtransactions with the aim of garnering returning customers and in turn consuming fresh content.

 

“The problem is that we’ve scaled up our budgets to $100M+ and we haven’t actually made a space for good linear single-player games that are under that,” he says. “But why can’t we have both? Why does it have to be one or the other? And the reason is that EA and those big publishers in general only care about the highest return on investment. They don’t actually care about what the players want; they care about what the players will pay for.”

This story isn’t going anywhere and we will stay across it as it develops.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Last week it was announced that EA would close Visceral Games, moving the in-development and as yet untitled Star Wars game to another division. Former BioWare gameplay designer Manveer Heir discussed EA’s decision to close Visceral, believing EA have shifted focus to microtransactions with the aim of garnering returning customers and in turn consuming fresh content.

 

“The problem is that we’ve scaled up our budgets to $100M+ and we haven’t actually made a space for good linear single-player games that are under that,” he says. “But why can’t we have both? Why does it have to be one or the other? And the reason is that EA and those big publishers in general only care about the highest return on investment. They don’t actually care about what the players want; they care about what the players will pay for.”

This story isn’t going anywhere and we will stay across it as it develops.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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