Fantasy Flight Games: Preview Movement in X-Wing Second Edition

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Fantasy Flight Games gives us a preview of movement in the X-Wing Second Edition game. Changes have been made to maneuver a ship onto your field of fire.

“I know a few maneuvers; We’ll lose ‘em!”
–Han Solo, Star Wars: A New Hope

To the unseasoned starfighter pilot, the heart of a space battle is chaos. With enemy ships zipping in and out of view and the flash of laser fire lighting up the darkness of space, every decision must be made in a split second and could be the difference between victory and defeat.

X-Wing™ Second Edition  puts you in the middle of these intense space battles, giving you control of your own squadron of iconic ships and pilots from across the Star Wars galaxy. Retaining the exciting, fast-paced foundation of the first edition, each battle tests your ability to outmaneuver enemy ships and gain the upper hand over your opponent.

This all starts with precise movement. Unlike lumbering capital ships, the starfighters you find in X-Wing Second Edition are nimble craft that scream across the battlefield. The best pilots in the Star Wars galaxy are able to anticipate their opponents’ movements and get themselves into the perfect position to open fire. What’s more, these pilots can also take advantage of the asteroids and debris from past battles that they encounter in the depths of space, using them as shields from incoming attacks.

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
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- Advertisement -

Fantasy Flight Games gives us a preview of movement in the X-Wing Second Edition game. Changes have been made to maneuver a ship onto your field of fire.

“I know a few maneuvers; We’ll lose ‘em!”
–Han Solo, Star Wars: A New Hope

To the unseasoned starfighter pilot, the heart of a space battle is chaos. With enemy ships zipping in and out of view and the flash of laser fire lighting up the darkness of space, every decision must be made in a split second and could be the difference between victory and defeat.

X-Wing™ Second Edition  puts you in the middle of these intense space battles, giving you control of your own squadron of iconic ships and pilots from across the Star Wars galaxy. Retaining the exciting, fast-paced foundation of the first edition, each battle tests your ability to outmaneuver enemy ships and gain the upper hand over your opponent.

This all starts with precise movement. Unlike lumbering capital ships, the starfighters you find in X-Wing Second Edition are nimble craft that scream across the battlefield. The best pilots in the Star Wars galaxy are able to anticipate their opponents’ movements and get themselves into the perfect position to open fire. What’s more, these pilots can also take advantage of the asteroids and debris from past battles that they encounter in the depths of space, using them as shields from incoming attacks.

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
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