Game producer, Jade Raymond is the latest person to leave EA as the Star Wars video game maker struggles to make any kind of impact in the franchise. Raymond had joined in 2015 to spearhead Star Wars games by forming Motive Studios.
Geek.com reports:
The promising-looking underworld action game Star Wars 1313 got canned when LucasArts shuttered. Star Wars: Galaxy of Heroes quietly makes all the money in the world the way all mobile games do. The Star Wars Battlefront reboot got a ton of attention for being gorgeous and releasing right with The Force Awakens, but the lack of content left a bad taste in players’ mouths. Star Wars Battlefront II added more content, including a single-player campaign from Raymond’s Motive Studios. But its gross, arguably illegal gambling-style microtransactions left an even worse tastes in players’ mouths. Oh and Disney Infinity’s Star Wars expansion was the last hurrah for that toys-to-life franchise.
Since Battlefront II, the Star Wars gaming situation has been even more up in the air. Titanfall developers Respawn Entertainment is developing something called Jedi: Fallen Order, set between episodes III and IV. But we don’t know much else about it, or if it will even come out. After all, Visceral Studios was working on an intriguing Uncharted-esque Star Wars action game, led by Uncharted mastermind herself Amy Hennig. But the game disappeared along with Visceral, Hennig’s EA job, and hopes for single-player Star Wars games being seen as profitable.
Motive Studios still has that (possibly open-world) Star Wars game in development. The team is now overseen by Samantha Ryan, who also runs Maxis, Bioware, and EA’s mobile divisions.