Star Wars: Squadrons has quickly become a part of many fans lives, with online squadrons cropping up around the globe and regular meeting dates set to blast off into adventure, and EA announce some timely upgrades, updates and additions through November and December.
The first update will come this month on the 25th of November as part of Update 3.0. With it, there will be additional fixes, balancing changes, and tuning. Full details will be provided in its release notes, but the highlights are a new map and components coming to the game!
New Map: Fostar Haven
We’re adding a new map to multiplayer! A fan-favorite location from the single-player story and one we’ve seen requested for multiplayer is Fostar Haven from the game’s first prologue mission. In this update, the map will be added to Fleet Battles and the Dogfight mode.
Set in a remote, lawless area of space under the light of twin stars, this map has been updated from its story mode counterpart to provide a new experience that should fit well with the other six maps. In the Prologue of Squadrons, which is set at the height of the Galactic Civil War, Fostar Haven was an isolated trading station that welcomed smugglers and pirates. Helix Squadron was sent there to search the cargo docks for Alderaanian refugees.
Now, four years later, the denizens of Fostar Haven have made a few upgrades to their station, trusting neither the Empire nor the New Republic. You’ll have the chance to weave through the crowded dockyards or take the fight to open space.
With this first update will come four new components. For Fighters and Bombers, you’ll be able to use the Boost Extension Kit, a component that, when used, gives your starfighter a full boost. It’ll then recharge over time and can be used again. This will help these starfighters be able to change the pace of the battle in a new way, such as by giving them the ability to change the tide of dogfights or to get out of engagements with flagships if used wisely.
Next, we’re giving Interceptors and Fighters a way to provide more assistance against capital ships and flagships (or, with a steady hand, against starfighters, too). They’ll be getting the Ion Rockets, not unlike the Barrage Rockets they currently have. These will be great for hit-and-run attacks to strip enemy shields. These rockets move at half the speed of standard rockets, but they can be used at the same time as other components, including their non-ion counterparts. Time them well for the best results.
Bombers and Fighters (the latter with half the ammo count) will also be receiving the Prototype Piercing Torpedoes, providing these two ships with a new tactic for taking on capital ships. Though these torpedoes do less overall damage than others of their class, they have the ability to bypass capital ship and flagship shields, making them very well-suited for striking enemy flagship subsystems before shields have been taken down.
And of course, we couldn’t forget the U-wing and TIE reaper. They’ll be getting a new way to support their allies when taking on enemy capital ships and flagships with the Anti-Material Rocket Turret. Though this turret doesn’t target enemy starfighters, it’s very well poised to take on flagship subsystems, capital ships, and even turrets and other deployables from enemy support ships.
That’s coming this month, but December is bringing a whole new series of additions.
December will bring some of our most requested content to date, providing a nice, final thank you gift for the holidays via Update 4.0. Like its predecessors, it’ll also be host to bug fixes and other changes, all detailed in its own release notes.
Two New Starfighters
That’s right, we’re adding two new starfighters! One for the New Republic and the Galactic Empire each to round out your squadron. Let’s start with what’s deploying into the New Republic’s hangar first.
(A cosmetic variant of the B-wing as seen in Episode VI will also be available.)
Designed as the “Blade Wing” prototype by Mon Calamari engineer Quarrie and finely tuned under General Hera Syndulla’s guidance, the A/SF-01 B-wing starfighter makes its way into the New Republic’s fleet in this update.
Naturally, there’s a fitting counterpart for it going to the opposing faction, too. From the mind of the brilliant military tactician Grand Admiral Thrawn and Sienar Fleet Systems, the TIE/d “Defender” multi-role starfighter will join the Imperial Navy as well.
These two starfighters are as powerful as they are iconic, though understandably balanced out for the purposes of the game. The B-wing will be categorized as a Bomber-class starfighter and the TIE defender will be a Fighter, each being able to use the components relevant to their faction and class, but they’ll also come with their own unique aspects in line with what you’d expect from them, such as the B-wing with its gyro-cockpit and swiveling wings and the TIE defender with its shields.
These functions and a couple unique components will help them differentiate themselves from the other starfighters in their classes and factions, but we’ve also made sure they aren’t outright better by default. There’s still going to be good reasons to pick a Y-wing over a B-wing or a TIE fighter over a TIE defender and vice versa. It’ll depend on your playstyle and what the situation calls for.
And of course, above all else—well, maybe aside from the cosmetic of The Child—there’s something that’s been greatly requested to be an addition to the game: custom matches! We were so excited from the moment we heard about your community-run tournaments to actually getting to see them in action, so we knew this was something we had to provide in some way.
Custom matches will allow one to five players per side across two teams to play on any of the (now) seven maps in both Dogfight and Fleet Battles. There will also be some additional restrictions and modifiers that you can change. These include things like hull/shield/damage modifiers, changing capital ship health, restricting certain starfighters, and other tools to help you change how you play. With this, there will also be a custom matches server browser for you to search through private matches made by your friends as well as public ones made by strangers.
- All Wings Report In – Plan skirmishes with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Compete in intense 5 vs. 5 multiplayer dogfights or unite with your squadron to tip the scales in monumental fleet battles. Together, you’re the galaxy’s finest.
- Master Legendary Starfighters – Take control of different classes of starfighters from both the New Republic and Imperial fleets – including the agile A-wing and the devastating TIE bomber. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.
- Live Your Star Wars Pilot Fantasy – The cockpit is your home. Use its dashboards to your advantage and – with just a thin hull of metal and glass between you and the perils of space – feel the intensity of combat from a first-person perspective. Take off in thrilling multiplayer modes and a unique single-player Star Wars story, which covers a key campaign near the conclusion of the Galactic Civil War.
- The Mission is Clear – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps gameplay fresh and engaging.