Star Wars: Eclipse: “There’s no game over. Anyone can die”

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While there’s no update on the progress or release of Star Wars: Eclipse other than it’s ‘simmering’, Vice President of Marketing for Quantic Dream Lisa Pendse did have plenty to say about the gameplay and how this game is designed to be as far from predictable as possible.

“One of the big focuses we’ve had when we announced Star Wars Eclipse was to make sure it was clear that this is actually an action adventure game that has all of the elements that you would come to expect and want from a Quantic Dream title, which is intricately branching narratives, multiple playable characters,” Pendse said. “There’s no game over. Anyone can die, anything can happen and the story sort of continues so that those signatures are still there. But what we’ve been doing is even more ramping up our expertise in the gameplay arena.”

SourceIGN
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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While there’s no update on the progress or release of Star Wars: Eclipse other than it’s ‘simmering’, Vice President of Marketing for Quantic Dream Lisa Pendse did have plenty to say about the gameplay and how this game is designed to be as far from predictable as possible.

“One of the big focuses we’ve had when we announced Star Wars Eclipse was to make sure it was clear that this is actually an action adventure game that has all of the elements that you would come to expect and want from a Quantic Dream title, which is intricately branching narratives, multiple playable characters,” Pendse said. “There’s no game over. Anyone can die, anything can happen and the story sort of continues so that those signatures are still there. But what we’ve been doing is even more ramping up our expertise in the gameplay arena.”

SourceIGN
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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