Star Wars Jedi: Fallen Order is basically a horror story

- Advertisement -
- Advertisement -

Speaking with composers Gordy Haab and Stephen Barton, Forbes learned a fascinating piece of information about Star Wars Jedi: Fallen Order which will be with us tomorrow.  The game has elements of gothic horror, and composer Haab elaborates.

“The John Williams element has to be there, at least for the audience to hold onto—to remind them that they’re in the Star Wars canon and the Star Wars universe. If you divert too far from that, you’re gonna lose people. Our goal was to see how far we could stretch and stray from that sound while still staying within the Star Wars universe. By doing that, we ended up creating something that is relatively new … Some of the music actually borders on gothic horror in some places and certainly dark, emotionally speaking. John Williams touched on it in some of the films, but I think this kind of lives there … The foundation of it is very much a dark score.”

It’s a full and fascinating interview, delving into the music of the game, which features a 100+ piece orchestra and a 120+ voice choir.

SourceForbes
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

Speaking with composers Gordy Haab and Stephen Barton, Forbes learned a fascinating piece of information about Star Wars Jedi: Fallen Order which will be with us tomorrow.  The game has elements of gothic horror, and composer Haab elaborates.

“The John Williams element has to be there, at least for the audience to hold onto—to remind them that they’re in the Star Wars canon and the Star Wars universe. If you divert too far from that, you’re gonna lose people. Our goal was to see how far we could stretch and stray from that sound while still staying within the Star Wars universe. By doing that, we ended up creating something that is relatively new … Some of the music actually borders on gothic horror in some places and certainly dark, emotionally speaking. John Williams touched on it in some of the films, but I think this kind of lives there … The foundation of it is very much a dark score.”

It’s a full and fascinating interview, delving into the music of the game, which features a 100+ piece orchestra and a 120+ voice choir.

SourceForbes
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -
- Advertisement -