Speaking with composers Gordy Haab and Stephen Barton, Forbes learned a fascinating piece of information about Star Wars Jedi: Fallen Order which will be with us tomorrow. The game has elements of gothic horror, and composer Haab elaborates.
“The John Williams element has to be there, at least for the audience to hold onto—to remind them that they’re in the Star Wars canon and the Star Wars universe. If you divert too far from that, you’re gonna lose people. Our goal was to see how far we could stretch and stray from that sound while still staying within the Star Wars universe. By doing that, we ended up creating something that is relatively new … Some of the music actually borders on gothic horror in some places and certainly dark, emotionally speaking. John Williams touched on it in some of the films, but I think this kind of lives there … The foundation of it is very much a dark score.”
It’s a full and fascinating interview, delving into the music of the game, which features a 100+ piece orchestra and a 120+ voice choir.
- Cinematic, Immersive Combat : Jedi: Fallen Order delivers the fantasy of becoming a Jedi through its innovative lightsaber combat system striking, parrying, dodging partnered with a suite of powerful Force abilities you’ll need to leverage to overcome obstacles that stand in your way
- A New Jedi Story Begins : As a former Padawan on the run from the Empire, you must complete your training before Imperial Inquisitors discover your plan to revive the Jedi Order
- The Galaxy Awaits : Ancient forests, windswept rock faces, and haunted jungles are all unique biomes you’ll explore in Jedi: Fallen Order, with the freedom to decide when and where you go next