Star Wars Jedi: Fallen Order is less linear than expected, according to PC Gamer

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Over at PC Gamer Evan Lahti has a good look at Star Wars Jedi: Fallen Order while at E3 and found the game to be far less linear than expected.

To be clear: Jedi: Fallen Order is not an open-world game. You’ve got your own ship, the Mantis, and anytime that this ship is accessible to you, you can walk inside, visit a holotable to bring up a galactic map, and jump to one of the other planets you’ve visited. But (despite the presence of a crew on that ship that you can engage in some simple ‘either-or’ dialogue with) you are not going to be zipping between these worlds like Mass Effect, running side-quest errands.

Instead, traveling between planets in Jedi: Fallen Order seems to be in service to your own playstyle around upgrade accumulation and completionism. “Basically, a lot of the time you’ll go to a planet you’ll play through a chunk of it and you might run into a wall,” says Justin Perez, senior game designer at Respawn. “Or you might just decide like the enemies in the section are a little too strong. Go back to your ship. Go explore somewhere else. Come back, maybe you now you have Force Push. And those enemies are weak to Force Push.”

[lasso box=”B07QL3MH2R” id=”169469″ link_id=”12628″ ref=”amzn-star-wars-jedi-fallen-order-pc”]

SourcePC Gamer
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Over at PC Gamer Evan Lahti has a good look at Star Wars Jedi: Fallen Order while at E3 and found the game to be far less linear than expected.

To be clear: Jedi: Fallen Order is not an open-world game. You’ve got your own ship, the Mantis, and anytime that this ship is accessible to you, you can walk inside, visit a holotable to bring up a galactic map, and jump to one of the other planets you’ve visited. But (despite the presence of a crew on that ship that you can engage in some simple ‘either-or’ dialogue with) you are not going to be zipping between these worlds like Mass Effect, running side-quest errands.

Instead, traveling between planets in Jedi: Fallen Order seems to be in service to your own playstyle around upgrade accumulation and completionism. “Basically, a lot of the time you’ll go to a planet you’ll play through a chunk of it and you might run into a wall,” says Justin Perez, senior game designer at Respawn. “Or you might just decide like the enemies in the section are a little too strong. Go back to your ship. Go explore somewhere else. Come back, maybe you now you have Force Push. And those enemies are weak to Force Push.”

[lasso box=”B07QL3MH2R” id=”169469″ link_id=”12628″ ref=”amzn-star-wars-jedi-fallen-order-pc”]

SourcePC Gamer
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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