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Over at PC Gamer Evan Lahti has a good look at Star Wars Jedi: Fallen Order while at E3 and found the game to be far less linear than expected.

To be clear: Jedi: Fallen Order is not an open-world game. You’ve got your own ship, the Mantis, and anytime that this ship is accessible to you, you can walk inside, visit a holotable to bring up a galactic map, and jump to one of the other planets you’ve visited. But (despite the presence of a crew on that ship that you can engage in some simple ‘either-or’ dialogue with) you are not going to be zipping between these worlds like Mass Effect, running side-quest errands.

Instead, traveling between planets in Jedi: Fallen Order seems to be in service to your own playstyle around upgrade accumulation and completionism. “Basically, a lot of the time you’ll go to a planet you’ll play through a chunk of it and you might run into a wall,” says Justin Perez, senior game designer at Respawn. “Or you might just decide like the enemies in the section are a little too strong. Go back to your ship. Go explore somewhere else. Come back, maybe you now you have Force Push. And those enemies are weak to Force Push.”

Star Wars Jedi: Fallen Order - PC
  • Cinematic, Immersive Combat : Jedi: Fallen Order delivers the fantasy of becoming a Jedi through its innovative lightsaber combat system striking, parrying, dodging partnered with a suite of powerful Force abilities you’ll need to leverage to overcome obstacles that stand in your way
  • A New Jedi Story Begins : As a former Padawan on the run from the Empire, you must complete your training before Imperial Inquisitors discover your plan to revive the Jedi Order
  • The Galaxy Awaits : Ancient forests, windswept rock faces, and haunted jungles are all unique biomes you’ll explore in Jedi: Fallen Order, with the freedom to decide when and where you go next