Over at PC Gamer Evan Lahti has a good look at Star Wars Jedi: Fallen Order while at E3 and found the game to be far less linear than expected.
To be clear: Jedi: Fallen Order is not an open-world game. You’ve got your own ship, the Mantis, and anytime that this ship is accessible to you, you can walk inside, visit a holotable to bring up a galactic map, and jump to one of the other planets you’ve visited. But (despite the presence of a crew on that ship that you can engage in some simple ‘either-or’ dialogue with) you are not going to be zipping between these worlds like Mass Effect, running side-quest errands.
Instead, traveling between planets in Jedi: Fallen Order seems to be in service to your own playstyle around upgrade accumulation and completionism. “Basically, a lot of the time you’ll go to a planet you’ll play through a chunk of it and you might run into a wall,” says Justin Perez, senior game designer at Respawn. “Or you might just decide like the enemies in the section are a little too strong. Go back to your ship. Go explore somewhere else. Come back, maybe you now you have Force Push. And those enemies are weak to Force Push.”
- Cinematic, Immersive Combat : Jedi: Fallen Order delivers the fantasy of becoming a Jedi through its innovative lightsaber combat system striking, parrying, dodging partnered with a suite of powerful Force abilities you’ll need to leverage to overcome obstacles that stand in your way
- A New Jedi Story Begins : As a former Padawan on the run from the Empire, you must complete your training before Imperial Inquisitors discover your plan to revive the Jedi Order
- The Galaxy Awaits : Ancient forests, windswept rock faces, and haunted jungles are all unique biomes you’ll explore in Jedi: Fallen Order, with the freedom to decide when and where you go next