Tales from the Galaxy’s Edge: Bear McCreary exclusive Interview

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ILMxLAB catch up with the composer behind Tales From The Galaxy’s Edge Bear McCreary, discussing the influences for his score accompanying the groundbreaking VR adventure.

What influences from the planet of Batuu made their way into your score?

My musical goal with this project was to create a soundtrack that feels like it might have actually originated from the planet Batuu itself. I used many acoustic textures such as guitars, simple woodwinds, tribal percussion, and bowed Middle Eastern string instruments to create an organic palette. I also incorporated synthesizers and manipulated samples to create an alien aesthetic.

Of course, Batuu is part of the broader Star Wars universe, so I didn’t adhere strictly to these colors. I also incorporated many symphonic techniques and colors used by John Williams throughout the saga to subtly root the player’s experience in the broader mythology of the franchise. On the surface, this doesn’t sound like a traditional Star Wars score, but… the influence is undeniably there. My hope is that players wandering the wilderness will absolutely feel like they’re uncovered an unexplored pocket of the Star Wars universe.

When you blend elements like that, do you prefer using analog or digital instruments?

Everything in my music for Tales is what it sounds like. When you’re hearing what sounds like digitally mangled, processed synths, that’s what you’re hearing. But, the score is filled with live recordings of real musicians because no computer can replicate that emotional impact. We were fortunate to work with brilliant soloists playing specialty instruments from around the world, and a symphonic orchestra that provided the scope and scale fans expect from Star Wars.

Tara Rashin is such an imposing character, which you really capture in the score. What inspired “Tara’s Theme”?

Tara is an antagonist, but she isn’t pure evil. She’s a marauder with her own goals and intentions. To represent this, I emphasized ethnic instruments and female vocals. These distinct colors gave her an operatic, memorable theme that I hope resonates with players as they encounter this unforgettable character.

What were your first impressions of Tales from the Galaxy’s Edge when you saw it in VR for the first time?

I was thrilled with the tactile nature of the environments. The Star Warssaga has connected with audiences for over four decades because it excels at two things: telling a good story, and building a believable world. I was immediately struck by this new project’s ability to bring a new dimension to the worldbuilding, while still retaining that core connection to storytelling and good characters.

Funko POP Pop! Deluxe: Mandalorian - Mandalorian on Bantha with Child, Multicolor, Standard
  • Product Type:Toy Figure
  • Item Package Weight:0.5 Pounds
  • Item Package Dimension:4.0 " L X4.0 " W X6.0 " H
  • Country Of Origin: Viet Nam
  • English (Publication Language)
SourceILMxLAB
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to Star Wars Insider, ILM.com and SkywalkerSound.com, having previously written for StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since it began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

ILMxLAB catch up with the composer behind Tales From The Galaxy’s Edge Bear McCreary, discussing the influences for his score accompanying the groundbreaking VR adventure.

What influences from the planet of Batuu made their way into your score?

My musical goal with this project was to create a soundtrack that feels like it might have actually originated from the planet Batuu itself. I used many acoustic textures such as guitars, simple woodwinds, tribal percussion, and bowed Middle Eastern string instruments to create an organic palette. I also incorporated synthesizers and manipulated samples to create an alien aesthetic.

Of course, Batuu is part of the broader Star Wars universe, so I didn’t adhere strictly to these colors. I also incorporated many symphonic techniques and colors used by John Williams throughout the saga to subtly root the player’s experience in the broader mythology of the franchise. On the surface, this doesn’t sound like a traditional Star Wars score, but… the influence is undeniably there. My hope is that players wandering the wilderness will absolutely feel like they’re uncovered an unexplored pocket of the Star Wars universe.

When you blend elements like that, do you prefer using analog or digital instruments?

Everything in my music for Tales is what it sounds like. When you’re hearing what sounds like digitally mangled, processed synths, that’s what you’re hearing. But, the score is filled with live recordings of real musicians because no computer can replicate that emotional impact. We were fortunate to work with brilliant soloists playing specialty instruments from around the world, and a symphonic orchestra that provided the scope and scale fans expect from Star Wars.

Tara Rashin is such an imposing character, which you really capture in the score. What inspired “Tara’s Theme”?

Tara is an antagonist, but she isn’t pure evil. She’s a marauder with her own goals and intentions. To represent this, I emphasized ethnic instruments and female vocals. These distinct colors gave her an operatic, memorable theme that I hope resonates with players as they encounter this unforgettable character.

What were your first impressions of Tales from the Galaxy’s Edge when you saw it in VR for the first time?

I was thrilled with the tactile nature of the environments. The Star Warssaga has connected with audiences for over four decades because it excels at two things: telling a good story, and building a believable world. I was immediately struck by this new project’s ability to bring a new dimension to the worldbuilding, while still retaining that core connection to storytelling and good characters.

Funko POP Pop! Deluxe: Mandalorian - Mandalorian on Bantha with Child, Multicolor, Standard
  • Product Type:Toy Figure
  • Item Package Weight:0.5 Pounds
  • Item Package Dimension:4.0 " L X4.0 " W X6.0 " H
  • Country Of Origin: Viet Nam
  • English (Publication Language)
SourceILMxLAB
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to Star Wars Insider, ILM.com and SkywalkerSound.com, having previously written for StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since it began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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