Fantasy Flight Games continue to bring new reveals from Star Wars Unlimited, this time bringing news of the next set called Shadows of the Galaxy which focuses on the Outer Rim and the underworld conflicts that take place there. FFG take a look at the game mechanics that have been revealed so far as the countdown to this 250 card set begins.
Just like with Spark of Rebellion, this set will launch with a Two-Player Starter that features a pair of pre-built, ready-to-play decks. This time, these decks feature Moff Gideon (Shadows of the Galaxy, 7) and The Mandalorian (Shadows of the Galaxy, 18) as leaders. Let’s take a look at these two arch nemeses and see what their different playstyles have to offer!
First up, we have Moff Gideon. This formidable commander comes with a pre-built Vigilance and Command deck, and he is all about overwhelming his opponents’ units. His ability powers up his units that cost 3 or less, and while he is deployed on his unit side, those same units also gain Overwhelm. This synergizes well with units like the Phase-III Dark Trooper (Shadows of the Galaxy, 84), which costs low enough to benefit from Gideon’s boost while also having the ability to power itself up further. If your opponent starts upgrading one of their units, you can use Calculated Lethality (Shadows of the Galaxy, 39) to take it out and grant more Experience tokens to your Dark Trooper at the same time. Then, once you manage to build up enough resources, you can deploy Gideon’s Light Cruiser (Shadows of the Galaxy, 242) and bring a fallen Dark Trooper back for free.
On the other side, we have The Mandalorian, whose pre-built deck features the Cunning and Vigilance aspects. The Mandalorian’s ability allows you to exhaust an enemy unit when you play an upgrade, which combos well with the rest of his deck. For example, you can use The Mandalorian’s ability to exhaust a unit that you play an upgrade like Wanted (Shadows of the Galaxy, 221) onto. This card gives the attached unit a Bounty, which serves as a reward for its opponent for defeating or “capturing” it. Capturing units is a form of temporary removal; the captured unit loses all of its upgrades and is placed facedown under the unit that captured it (the “guarding unit”). When the guarding unit leaves play (for any reason), the captured unit is “rescued” and returns to play exhausted under its owner’s control. This doesn’t count as being played, and therefore doesn’t trigger any “When Played” abilities.
- DIVE INTO THE GALAXY: Explore the Star Wars: Unlimited universe with the Spark of Rebellion Two-Player Starter Set.
- READY-TO-PLAY DECKS: Unbox two pre-built, ready-to-play decks—one featuring Luke Skywalker, the other featuring Darth Vader—for instant gaming excitement.
- EXCLUSIVE COLLECTIBLES: Discover 10 cards exclusive to this set, unavailable in booster packs—a collector's dream.
- COMPLETE STARTER KIT: Includes tokens, poster playmats, and two deckboxes—a comprehensive package for new players.
- MASTER THE FORCE: Learn the game and embark on epic duels with iconic Star Wars characters.