The VFX of Star Wars: Andor and Coruscant: “We wanted to be completely immersed in the city”

- Advertisement -
- Advertisement -

A major change in tone between the pre-Imperial Coruscant of the Prequel Trilogy and the harsh, monolithic gray of the Empire’s reign is highlighted in the debut season of Star Wars: Andor, and the LA Times take a look at the VFX of the shows first season, focusing on their efforts to craft as much ‘reality’ to the cityscape as possible.

In the “Star Wars” prequel films, the galactic capital Coruscant felt fantastical (and notably green-screeny in the early days of virtual environments). In “Andor,” it feels like a material place where people live and work, and with buildings that have weight and substance.

Pritchard says, “We wanted to be completely immersed in the city. We didn’t want these kind of big aerial shots, kind of, ‘Meanwhile on Coruscant,’ you know, big helicopter shots. Most things were shot at ground level as if the camera operator has the camera on their shoulder and they’re right there. We wanted to move away a bit from the prequels, which were kind of high science fiction, you know, 1950s, kind of ‘Metropolis’ style. We went more towards the Art Deco stone materials you might see in New York. Our buildings were in a variety of stone materials but not using metals to embellish them. And then using glass as a nice reflective surface.

“We had this idea to do a reflection shot for a while, just tracking [a luxury flying car] across the reflection and seeing it distort and wobble and then panning off that to a plaza. That took a long time to feel natural. Even before we started rendering, it took a long time to get the camera and the animation right, to make it feel correct and not too forced as an idea. But yeah, really happy with that shot.”

Sale
Star Wars: The Eye of Darkness (The High Republic) (Star Wars: The High Republic)
  • Hardcover Book
  • Mann, George (Author)
  • English (Publication Language)
  • 416 Pages - 11/14/2023 (Publication Date) - Random House Worlds (Publisher)
SourceLA Times
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

A major change in tone between the pre-Imperial Coruscant of the Prequel Trilogy and the harsh, monolithic gray of the Empire’s reign is highlighted in the debut season of Star Wars: Andor, and the LA Times take a look at the VFX of the shows first season, focusing on their efforts to craft as much ‘reality’ to the cityscape as possible.

In the “Star Wars” prequel films, the galactic capital Coruscant felt fantastical (and notably green-screeny in the early days of virtual environments). In “Andor,” it feels like a material place where people live and work, and with buildings that have weight and substance.

Pritchard says, “We wanted to be completely immersed in the city. We didn’t want these kind of big aerial shots, kind of, ‘Meanwhile on Coruscant,’ you know, big helicopter shots. Most things were shot at ground level as if the camera operator has the camera on their shoulder and they’re right there. We wanted to move away a bit from the prequels, which were kind of high science fiction, you know, 1950s, kind of ‘Metropolis’ style. We went more towards the Art Deco stone materials you might see in New York. Our buildings were in a variety of stone materials but not using metals to embellish them. And then using glass as a nice reflective surface.

“We had this idea to do a reflection shot for a while, just tracking [a luxury flying car] across the reflection and seeing it distort and wobble and then panning off that to a plaza. That took a long time to feel natural. Even before we started rendering, it took a long time to get the camera and the animation right, to make it feel correct and not too forced as an idea. But yeah, really happy with that shot.”

Sale
Star Wars: The Eye of Darkness (The High Republic) (Star Wars: The High Republic)
  • Hardcover Book
  • Mann, George (Author)
  • English (Publication Language)
  • 416 Pages - 11/14/2023 (Publication Date) - Random House Worlds (Publisher)
SourceLA Times
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -
- Advertisement -
Close Popup
Privacy Settings saved!
Privacy Settings

When you visit any web site, it may store or retrieve information on your browser, mostly in the form of cookies. Control your personal Cookie Services here.

These cookies are necessary for the website to function and cannot be switched off in our systems.

Technical Cookies
In order to use this website we use the following technically required cookies
  • wordpress_test_cookie
  • wordpress_logged_in_
  • wordpress_sec

Google Adsense
We use Google AdSense to show online advertisements on our website.
  • _tlc
  • _tli
  • _tlp
  • _tlv
  • DSID
  • id
  • IDE

One Signal
For performance reasons we use OneSignal as a notification service.  This saves a number of cookies in order to apply notifcation services on a per-client basis. These cookies are strictly necessary for OneSignal's notification features.  It is essential to the service that these are not turned off.
  • _OneSignal_session
  • __cfduid
  • _ga
  • _gid

Affiliate Links
Fantha Tracks is reader-supported.  When you buy through links on our site, we may earn an affiliate commission.

Media Net
We use Media Net to show online advertisements on our website.
  • SESS#

Decline all Services
Save
Accept all Services
Mastodon