Galactic Racer: “Podracing is a pinnacle of speed and racing in the Star Wars galaxy”

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If you feel the need for speed then the future arrival of Star Wars: Galactic Racer will certainly be revving your pulse and throttling your adrenaline, and good news arrives as Fuse Games CEO and co-founder Matt Webster reveals that the game, which arrives later this year for PS5, PC, and XBox Series X, will feature the ultimate Star Wars expression of speed – podracers.

“You can’t really make a Star Wars racing experience and not have Podracing, can you? The core fantasy of the game is becoming an elite racing pilot in the Galactic League, and Podracing is a pinnacle of speed and racing in the Star Wars galaxy,” he says.

“However, when we set out to create Galactic Racer, we wanted to do more – to lean into multiple vehicle types and multiple expressions of speed to give players a breadth of experiences. Galactic Racer offers players the ability to pilot vehicles they know and love, alongside ones they won’t have experienced before, across a range of solo and multiplayer modes.”

The competitive element is crucial for a solid racing game, but whether you intend to take on the Outer Rim solo or with a fellow adrenaline junkie, you’ll be able to adjust your camera perspective to your liking.

Galactic Racer’s primary viewpoint is third person – “we spend an enormous amount of effort on this camera in particular as it drives so much of our game feel,” says Webster – but it’s not a one-size deal. Some perspectives bring you “closer to the vehicle,” showcasing “the sense of speed and, of course, situational awareness that you need when close-in racing”. Meanwhile, first-person pilot view amps up the immersive, cinematic feel. These are “critical elements that you want in a Star Wars title,” Webster notes, intended to deliver a literal front-row seat to the roadside mayhem.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

If you feel the need for speed then the future arrival of Star Wars: Galactic Racer will certainly be revving your pulse and throttling your adrenaline, and good news arrives as Fuse Games CEO and co-founder Matt Webster reveals that the game, which arrives later this year for PS5, PC, and XBox Series X, will feature the ultimate Star Wars expression of speed – podracers.

“You can’t really make a Star Wars racing experience and not have Podracing, can you? The core fantasy of the game is becoming an elite racing pilot in the Galactic League, and Podracing is a pinnacle of speed and racing in the Star Wars galaxy,” he says.

“However, when we set out to create Galactic Racer, we wanted to do more – to lean into multiple vehicle types and multiple expressions of speed to give players a breadth of experiences. Galactic Racer offers players the ability to pilot vehicles they know and love, alongside ones they won’t have experienced before, across a range of solo and multiplayer modes.”

The competitive element is crucial for a solid racing game, but whether you intend to take on the Outer Rim solo or with a fellow adrenaline junkie, you’ll be able to adjust your camera perspective to your liking.

Galactic Racer’s primary viewpoint is third person – “we spend an enormous amount of effort on this camera in particular as it drives so much of our game feel,” says Webster – but it’s not a one-size deal. Some perspectives bring you “closer to the vehicle,” showcasing “the sense of speed and, of course, situational awareness that you need when close-in racing”. Meanwhile, first-person pilot view amps up the immersive, cinematic feel. These are “critical elements that you want in a Star Wars title,” Webster notes, intended to deliver a literal front-row seat to the roadside mayhem.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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