Inside the cinematic stylings of Star Wars Jedi: Fallen Order

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Star Wars Jedi: Fallen Order is a game with a lot of moving parts, and its release has seen gamers across the planet dive into the story of Cal Kestis as he strives to learn the ways of the Force. While story is always front and centre in the minds of the games creators, crafting a cinematic experience was just as important.

“Every discipline in the development team really collaborated and came together. You had the concept and art teams creating environments, making them feel authentic to Star Wars; I had story going into each of these areas; and then [level designer] Jeff [Mager] was looking at opportunities to create different challenges within the world. Everything wove together, from the mechanics to the story.”

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Star Wars Jedi: Fallen Order is a game with a lot of moving parts, and its release has seen gamers across the planet dive into the story of Cal Kestis as he strives to learn the ways of the Force. While story is always front and centre in the minds of the games creators, crafting a cinematic experience was just as important.

“Every discipline in the development team really collaborated and came together. You had the concept and art teams creating environments, making them feel authentic to Star Wars; I had story going into each of these areas; and then [level designer] Jeff [Mager] was looking at opportunities to create different challenges within the world. Everything wove together, from the mechanics to the story.”

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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