Listen to the sounds of the galaxy in Star Wars Battlefront 2

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It’s often overlooked, how vital the soundscape of Star Wars is to immersing ourselves in the GFFA. Battlefront 2 is every it as part of the galaxy as any film or TV episode and EA run us through the aural experience, with examples of how they were created.

“Sound is 50 percent of the movie-going experience.”

This principle is epitomized by one of the richest and most recognizable audio libraries in entertainment history – that of Star Wars™. It’s not only the iconic scores, it’s just as much the sounds of a firing blaster, an igniting lightsaber, and a roaring TIE fighter that are firmly embedded in pop-culture’s collective hive-mind.

Honoring this legacy in Star Wars™ Battlefront™ II was key for the game’s release, and has been an ongoing effort throughout the two-plus years of content updates.

Adopting existing sounds from the Lucasfilm archives is, of course, at the foundation, but there are many creative methods an audio designer needs to utilize in transferring the soundscape of Star Wars into a video game. Often, to meet the unique additions and requirements of the interactive environments presented, the audio team needs to create – or recreate – a sound from scratch.

The full article gives more sounds and visits to a variety of worlds, so head on over and get those headphones on.

[lasso box=”B0773RCY75″ ref=”amzn-star-wars-battlefront-ii-xbox-one” id=”169432″ link_id=”20187″]

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com, SkywalkerSound.com and Star Wars Insider, having previously written for StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since it began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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It’s often overlooked, how vital the soundscape of Star Wars is to immersing ourselves in the GFFA. Battlefront 2 is every it as part of the galaxy as any film or TV episode and EA run us through the aural experience, with examples of how they were created.

“Sound is 50 percent of the movie-going experience.”

This principle is epitomized by one of the richest and most recognizable audio libraries in entertainment history – that of Star Wars™. It’s not only the iconic scores, it’s just as much the sounds of a firing blaster, an igniting lightsaber, and a roaring TIE fighter that are firmly embedded in pop-culture’s collective hive-mind.

Honoring this legacy in Star Wars™ Battlefront™ II was key for the game’s release, and has been an ongoing effort throughout the two-plus years of content updates.

Adopting existing sounds from the Lucasfilm archives is, of course, at the foundation, but there are many creative methods an audio designer needs to utilize in transferring the soundscape of Star Wars into a video game. Often, to meet the unique additions and requirements of the interactive environments presented, the audio team needs to create – or recreate – a sound from scratch.

The full article gives more sounds and visits to a variety of worlds, so head on over and get those headphones on.

[lasso box=”B0773RCY75″ ref=”amzn-star-wars-battlefront-ii-xbox-one” id=”169432″ link_id=”20187″]

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com, SkywalkerSound.com and Star Wars Insider, having previously written for StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since it began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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