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StarWars.com sit down with Imagineer and principal show mechanical engineer Brian Orr to discuss the magic behind Rise of the Resistance, the magnificent and impressive new attraction at Galaxy’s Edge, already open at Disney World and opening on 17th January in Disneyland in Anaheim.

(Steven Diaz, photographer)

StarWars.com: There’s so much amazing stuff going — it feels like it could support multiple attractions. How did you so seamlessly bring it all together in a single ride?

Brian Orr: I think it’s everything, from the Audio-Animatronics® figures all the way to the ride systems, the effects, the audio, the lights. They are all firing at the same time, running together…that’s really the advancement. There are also multiple ride systems that take you through different levels of the experience. But it’s the scale that really draws everything together, threading it all as one seamless experience. That is the epitome of what this attraction is.

StarWars.com: You mentioned the Audio-Animatronics figures, which seem especially cool here. Are they more advanced than previous iterations of the tech?

(Matt Stroshane, photographer)

Brian Orr: Yeah, Star Wars: Galaxy’s Edge really let us develop a kind of next generation Audio-Animatronics technology. The land represents the first implementation of the A-1000, which is really the next series in humanoid figures.

StarWars.com: What makes these new figures more advanced? Can you offer any specific examples fans might see in Star Wars: Rise of the Resistance?

Brian Orr: This new technology gives us the opportunity to create more expressions, more repeatability, and much more lifelike motions.

We’re really trying to get that extra immersiveness out of the characters so, for example, it really feels like Kylo Ren is there with you. It really allows us to enrich the guest experience in this whole attraction.