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ILM’s Rob Bredow talks to Cinefex about the moviemaking magic behind Solo: A Star Wars Story.

CINEFEX: What do you personally see as the next frontier in visual effects?

ROB BREDOW: One of the things that I’m excited about right now is the use of real-time visual effects on set. We did a lot of that with projection surfaces on Solo, and we’re working on new projects right now where we’re taking that to the next level, doing a lot more real-time and a much higher degree of interactivity. We’re creating in-camera visual effects that I think are going to be pretty surprising to people. The number of cases where we can leverage this has surprised even me – and I’m an optimist about these things. The real-time world of videogames and the postprocessing world of visual effects haven’t completely converged, but we are starting to see some of the best of both worlds come together, and we’re getting a lot of real benefit from that. We’re also doing a bunch of new things in the area of face work. Of course, that’s an area where, if you get it one percent wrong, it’s 99 percent wrong! But we did some really interesting work on Rogue One, and working on some projects that are very encouraging.