Fantasy Flight Games give us an early look at the upgrades available in the Guardians of the Republic Squadron Pack for X-wing Second Edition.
“We’re on your tail, General Kenobi.”
–“Odd Ball,” Star Wars: Revenge of the SithEven with the power of the Force on their side, the Jedi cannot hope to take on the Separatist Alliance’s swarms of interlinked droid starfighters alone. Fortunately, the Galactic Republic has turned to a massive army of clone troopers in this time of crisis to support the Jedi in their efforts to preserve the Republic. Working in unison, Jedi and clone troopers play off each other’s strengths to become a lethal combination capable of bringing down the most dangerous droids.
While every clone trooper may be built from the genetic template of the bounty hunter Jango Fett and all Jedi share a connection to the Force, this does not mean they are all uniform in their approach to combat. In fact, skilled clone pilots can be deployed to the space battles of X-Wing™ in any number of ways, while their Jedi commanders tap into a wide range of powers granted by the Force.
With the Guardians of the Republic Squadron Pack set to introduce the Galactic Republic to the game later in the first quarter of 2019, you’ll soon have to opportunity to create your own combination of Jedi generals and dedicated clone troopers. In addition to its fourteen ship cards—five for the Delta-7 Aethersprite and nine for the V-19 Torrent Starfighter—this Squadron Pack also includes 50 upgrade cards, giving you all the tools you need to customize your Galactic Republic squadrons.
On top of providing reprints of many neutral upgrades that you’ll need to fully equip your squadrons, this Squadron Pack also contains several upgrade cards that can be used exclusively by the Galactic Republic and its starfighters. Join us today as we examine how these upgrade cards define the Galactic Republic and its approach to the space combat of X-Wing.