This year we’re celebrating two decades of Revenge of the Sith, and as the film swells its lifetime global box office haul from $849,997,605 to $905,598,318 (leaping from 96th position to 77th and breaking $400m in North America, up to 41st position), the video game that accompanied the film also celebrates 20 years. Inverse spoke to writer Jeremy Barlow about the game, and the alternate ending that was very different to the ending of the film.
Talking to Inverse, game writer Jeremy Barlow revealed the ending partially came from an idea pitched by LucasArts. When developer The Collective scaled back its ambitions for separate Anakin and Obi-Wan campaigns into a single one with alternating perspectives, it opted to stick with that different take, and Barlow got to handle the specifics. To him, Anakin killing Obi-Wan was a “no-brainer,” since it’d prove he was the strongest Force user in the galaxy and give him the confidence to betray his childhood confidant.