Star Wars: Battlefront II VR almost had flight stick controls

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With technology developing at a rate of knots and the boundaries of what a game engine can do seemingly getting smaller and smaller, it’s only understandable that people will start asking very specific questions in regards to what future Star Wars games may allow us to do. During a recent panel discussion on how they made the X-Wing mission in Battlefront 2 more enjoyable, an audience member asked whether or not the Criterion Games developers think they might one day make X-Wing vs. TIE Fighter in VR? The answer, for now, is no, but it appears that Battlefront 2 almost had that good old fashioned joystick steering the missions within the game.

“Absolutely,” said Criterion Games’ Mark Bridges. “We found sitting in the same position created a greater resonance, so any thing that added to that was considered. At one point we tried using the controller on its side and using the six axis. But the other priority was accessibility and making it possible for for people to pick up and play this game. We assumed most people were coming from the main game and the controls had to be translated from that game, so you weren’t learning a new set of controls to play.”

So no one is saying no to anything, and the long-held hopes of older PC gamers, that we might one day see a VR version of the legendary X-Wing vs TIE Fighter may not be a million miles away.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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With technology developing at a rate of knots and the boundaries of what a game engine can do seemingly getting smaller and smaller, it’s only understandable that people will start asking very specific questions in regards to what future Star Wars games may allow us to do. During a recent panel discussion on how they made the X-Wing mission in Battlefront 2 more enjoyable, an audience member asked whether or not the Criterion Games developers think they might one day make X-Wing vs. TIE Fighter in VR? The answer, for now, is no, but it appears that Battlefront 2 almost had that good old fashioned joystick steering the missions within the game.

“Absolutely,” said Criterion Games’ Mark Bridges. “We found sitting in the same position created a greater resonance, so any thing that added to that was considered. At one point we tried using the controller on its side and using the six axis. But the other priority was accessibility and making it possible for for people to pick up and play this game. We assumed most people were coming from the main game and the controls had to be translated from that game, so you weren’t learning a new set of controls to play.”

So no one is saying no to anything, and the long-held hopes of older PC gamers, that we might one day see a VR version of the legendary X-Wing vs TIE Fighter may not be a million miles away.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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