Star Wars Outlaws Directors Reflect On Launch And Look To The Future

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Star Wars Outlaws’ creative director Julian Gerighty and game director Mathias Karlson have spoken with Game Radar about the launch of the game, and their plans for the future.

On the launch:

While I suspect that neither Gerighty nor Karlson would come right out and say it, I think it’s clear in Star Wars Outlaws that Massive Entertainment strived to deliver scale of detail at every single level, and experience with the clear potential to become a monster success. Launch has proven to be slightly more challenging, with Outlaws’ Metacritic value sitting at a Generally Favorable rating of ’76’ as players begin taking their earliest steps across Toshara. “I’m a little disappointed with the Metacritic; recognition from critics is very important to us, but I do think players are really connecting with what we did,” says Gerighty. “We had a very ambitious target, we literally reached for the stars, and I think we were successful from so many different angles. There’s a magical, unique experience within Outlaws, whether it’s Star Wars or not.”

On the future of the game:

There may be nothing else quite like Outlaws out there, but that doesn’t mean that Massive is moving on from its Star Wars adventure just yet. As disappointed as Gerighty is with critical reception, he also understands that there’s room for improvement. “I think Outlaws has such long legs that this will be a game that millions of people are going to play for years and years, and we’re never going to stop improving it… well, okay, that’s a lie, we’ll probably stop improving it eventually,” he laughs, adding, “but today my mind is not on stopping.”

For the full feature and interview head over to Games Radar.

 

Brian Cameron
Brian Cameron
A Star Wars comic and novel collector - Brian has an eclectic collection of Star Wars literature from around the world all crammed into his library in the Highlands of Scotland. He has written for a number of Star Wars websites over the past twenty-five years, is the webmaster of Fantha Tracks, editor of Fantha Tracks TV and co-host of Good Morning Tatooine / Good Morning Coruscant every Sunday at 9.00pm GMT.
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Star Wars Outlaws’ creative director Julian Gerighty and game director Mathias Karlson have spoken with Game Radar about the launch of the game, and their plans for the future.

On the launch:

While I suspect that neither Gerighty nor Karlson would come right out and say it, I think it’s clear in Star Wars Outlaws that Massive Entertainment strived to deliver scale of detail at every single level, and experience with the clear potential to become a monster success. Launch has proven to be slightly more challenging, with Outlaws’ Metacritic value sitting at a Generally Favorable rating of ’76’ as players begin taking their earliest steps across Toshara. “I’m a little disappointed with the Metacritic; recognition from critics is very important to us, but I do think players are really connecting with what we did,” says Gerighty. “We had a very ambitious target, we literally reached for the stars, and I think we were successful from so many different angles. There’s a magical, unique experience within Outlaws, whether it’s Star Wars or not.”

On the future of the game:

There may be nothing else quite like Outlaws out there, but that doesn’t mean that Massive is moving on from its Star Wars adventure just yet. As disappointed as Gerighty is with critical reception, he also understands that there’s room for improvement. “I think Outlaws has such long legs that this will be a game that millions of people are going to play for years and years, and we’re never going to stop improving it… well, okay, that’s a lie, we’ll probably stop improving it eventually,” he laughs, adding, “but today my mind is not on stopping.”

For the full feature and interview head over to Games Radar.

 

Brian Cameron
Brian Cameron
A Star Wars comic and novel collector - Brian has an eclectic collection of Star Wars literature from around the world all crammed into his library in the Highlands of Scotland. He has written for a number of Star Wars websites over the past twenty-five years, is the webmaster of Fantha Tracks, editor of Fantha Tracks TV and co-host of Good Morning Tatooine / Good Morning Coruscant every Sunday at 9.00pm GMT.
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