The game is out in the world – you can read our Zero Company review right here – and you can also llisten to this, a conversation at Gamescom in Cologne with two of the developers of the game (director Greg Foertsch and animation director Hector Antunez) who delved into a number of topics including fan expectation, romance, and the concept of ‘permadeath’.
Star Wars: Zero Company is out now on PC, PS5 and Xbox Series X/S! Have you given it a go yet?
Just before the release of this buzzy new tactics game, on the ground at the Gamescom conference in Cologne, Rob caught up with game director Greg Foertsch and animation director Hector Antunez.
They spoke about everything from romance to permadeath, so basically the whole gamut of the human experience. Plus, would these leading developers have any tips for players who are new to this genre?
00:00 Intro, launch, reviews
01:23 Origins of project
02:44 Star Wars fan advice
03:38 Permadeath
04:55 Cast and characters
08:21 Lucasfilm
09:25 The Infinite Coil
10:20 Romance
11:10 Midnight Suns learnings
Also check out these travel posters for the worlds available to visit in Zero Company.
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