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Star Wars: Zero Squadron: Announcement Trailer

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The new game on the block is here, and its called Zero Squadron, coming our way in 2026 from Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games on PC, PlayStation 5 and Xbox Series X|S. Take a look at the exciting announcement trailer and start making plans to finally get that PS5 or Xbox XJS you promised yourself ages ago.

At Star Wars™ Celebration Japan, Electronic Arts Inc. (NASDAQ: EA) revealed Star Wars Zero Company™, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games. In Star Wars Zero Company, players will step into the shoes of Hawks, a former Republic officer, to command an elite squad of cunning operatives through a gritty and authentic story set in the twilight of the Clone Wars. As an unconventional outfit of professionals for hire hailing from across the galaxy, Zero Company must set aside their differences to overcome nearly impossible odds and take on an emerging threat that will consume the galaxy if left unchecked.

“Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay,” said Greg Foertsch, CEO and Creative Director at Bit Reactor. “It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”

“At Lucasfilm Games, we’re huge tactics fans and we have wanted to make a game like this for a long time,” said Douglas Reilly, GM & VP, Lucasfilm Games. “The best tactics games are all about meaningful choices, and we’re confident we have chosen the right squad in Bit Reactor to deliver a compelling and innovative title that is authentic to Star Wars.”

In Star Wars Zero Company, players will embark on a campaign of tactical operations and investigations across the galaxy. Between missions, they will develop a base of operations and gather intelligence through a network of informants to stay one step ahead of Zero Company’s adversaries. Players will have the freedom to create and customize their own squad of recruited operators while getting to know a cast of newly authored Star Wars characters.

Hawks’ appearance and combat class can be fully customized, while recruited operatives can be personalized from a range of original Star Wars character classes and species. Tailor squadmates’ appearances, load-outs, and abilities across a wide variety of character archetypes, including Clone Troopers, astromechs and even a Jedi. While in the field, members of Zero Company will forge bonds between them to unlock powerful combat synergies that can turn the tide of battle. With near-endless possibilities and high-stakes encounters that could change the fate of the galaxy, players will need intense preparation, adept strategy, and the right squad to succeed.

Star Wars Zero Company will be released in 2026 on PC, PlayStation 5 and Xbox Series X|S. Wishlist the game now.

Follow EA Star Wars on X, Facebook, YouTube, and Instagram to stay up to date as more information is revealed

The official site also spoke to Bit Reactors Greg Foertsch and Lucasfilm’s Orion Kellog about the game and what fans can expect.

Bit Reactor’s Game Director Greg Foertsch and Lucasfilm Games’ Executive Producer Orion Kellogg had a chance to chat with StarWars.com about Zero Company, what sets the tactics game apart, and what players can look forward to. It all begins with Hawks.

“We’re offering a character we haven’t seen before, a role we haven’t seen before,” Kellogg says of the game’s protagonist. “I don’t think I can point at another character in the Star Wars franchise and say, oh, that’s Hawks. And I think that’s because of this unique story that we’re telling and this unique timeframe digging beneath the surface of the Clone Wars. It gets really complex. It’s complicated, and Hawks is, then, also complicated.”

While fans have seen larger-than-life Jedi Masters and galactic politicians in The Clone Wars animated series, Zero Company promises a boots on the ground perspective of the conflict that’s never been seen before as the story takes players and their squad across the galaxy to places both strange and recognizable.

“We really wanted to touch on some of the places that maybe people haven’t been as familiar with,” says Foertsch. “The kind of game that we’re making allows us to craft environments that hopefully resonate with people that have seen the series, maybe things that were deep cuts that somebody out there will think, ‘I remember that place.’”

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Fundraiser -

Star Wars: Zero Squadron: Announcement Trailer

-

- Advertisement -

The new game on the block is here, and its called Zero Squadron, coming our way in 2026 from Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games on PC, PlayStation 5 and Xbox Series X|S. Take a look at the exciting announcement trailer and start making plans to finally get that PS5 or Xbox XJS you promised yourself ages ago.

At Star Wars™ Celebration Japan, Electronic Arts Inc. (NASDAQ: EA) revealed Star Wars Zero Company™, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games. In Star Wars Zero Company, players will step into the shoes of Hawks, a former Republic officer, to command an elite squad of cunning operatives through a gritty and authentic story set in the twilight of the Clone Wars. As an unconventional outfit of professionals for hire hailing from across the galaxy, Zero Company must set aside their differences to overcome nearly impossible odds and take on an emerging threat that will consume the galaxy if left unchecked.

“Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay,” said Greg Foertsch, CEO and Creative Director at Bit Reactor. “It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”

“At Lucasfilm Games, we’re huge tactics fans and we have wanted to make a game like this for a long time,” said Douglas Reilly, GM & VP, Lucasfilm Games. “The best tactics games are all about meaningful choices, and we’re confident we have chosen the right squad in Bit Reactor to deliver a compelling and innovative title that is authentic to Star Wars.”

In Star Wars Zero Company, players will embark on a campaign of tactical operations and investigations across the galaxy. Between missions, they will develop a base of operations and gather intelligence through a network of informants to stay one step ahead of Zero Company’s adversaries. Players will have the freedom to create and customize their own squad of recruited operators while getting to know a cast of newly authored Star Wars characters.

Hawks’ appearance and combat class can be fully customized, while recruited operatives can be personalized from a range of original Star Wars character classes and species. Tailor squadmates’ appearances, load-outs, and abilities across a wide variety of character archetypes, including Clone Troopers, astromechs and even a Jedi. While in the field, members of Zero Company will forge bonds between them to unlock powerful combat synergies that can turn the tide of battle. With near-endless possibilities and high-stakes encounters that could change the fate of the galaxy, players will need intense preparation, adept strategy, and the right squad to succeed.

Star Wars Zero Company will be released in 2026 on PC, PlayStation 5 and Xbox Series X|S. Wishlist the game now.

Follow EA Star Wars on X, Facebook, YouTube, and Instagram to stay up to date as more information is revealed

The official site also spoke to Bit Reactors Greg Foertsch and Lucasfilm’s Orion Kellog about the game and what fans can expect.

Bit Reactor’s Game Director Greg Foertsch and Lucasfilm Games’ Executive Producer Orion Kellogg had a chance to chat with StarWars.com about Zero Company, what sets the tactics game apart, and what players can look forward to. It all begins with Hawks.

“We’re offering a character we haven’t seen before, a role we haven’t seen before,” Kellogg says of the game’s protagonist. “I don’t think I can point at another character in the Star Wars franchise and say, oh, that’s Hawks. And I think that’s because of this unique story that we’re telling and this unique timeframe digging beneath the surface of the Clone Wars. It gets really complex. It’s complicated, and Hawks is, then, also complicated.”

While fans have seen larger-than-life Jedi Masters and galactic politicians in The Clone Wars animated series, Zero Company promises a boots on the ground perspective of the conflict that’s never been seen before as the story takes players and their squad across the galaxy to places both strange and recognizable.

“We really wanted to touch on some of the places that maybe people haven’t been as familiar with,” says Foertsch. “The kind of game that we’re making allows us to craft environments that hopefully resonate with people that have seen the series, maybe things that were deep cuts that somebody out there will think, ‘I remember that place.’”

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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