Former LucasArts 3D artist Ti-Ning Kwa has passed away

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Former LucasArts 3D artist Ti-Ning Kwa has sadly passed away. Leaving LucasArts in 2003 after working as a World Artist and Additional Texture on Star Wars: Episode I – Jedi Power Battles (2000, PlayStation and Dreamcast) and concept artist on both Star Wars: Galactic Battlegrounds (2001, Windows) and Star Wars: Galactic Battlegrounds – Saga (2002, Windows), he went on to become best known for his work on The Sims, starting with The Urbz: Sims in the City (2004, GameCube) and ending with The Sims 4: Moschino Stuff (2020, Windows). He compiled 80 credits across 61 games, and will be missed.

Image via the Kwa family

Ti-Ning Kwa, a 3D artist who previously worked at LucasArts and Sims developer Maxis, passed away last week, according to an email from his former coworker Gaurav Mathur.

Per Mathur and Kwa’s family, Kwa got his start in games at Dynamix, where he provided artwork for 1998’s Starsiege Tribes and 2001’s Tribes 2. When the studio went defunct that year, he and other Tribes team members went over to LucasArts.

There, he did concept and world art for Star Wars: Galactic Battlegrounds and Star Wars Episode I: Jedi Power Battles.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Former LucasArts 3D artist Ti-Ning Kwa has sadly passed away. Leaving LucasArts in 2003 after working as a World Artist and Additional Texture on Star Wars: Episode I – Jedi Power Battles (2000, PlayStation and Dreamcast) and concept artist on both Star Wars: Galactic Battlegrounds (2001, Windows) and Star Wars: Galactic Battlegrounds – Saga (2002, Windows), he went on to become best known for his work on The Sims, starting with The Urbz: Sims in the City (2004, GameCube) and ending with The Sims 4: Moschino Stuff (2020, Windows). He compiled 80 credits across 61 games, and will be missed.

Image via the Kwa family

Ti-Ning Kwa, a 3D artist who previously worked at LucasArts and Sims developer Maxis, passed away last week, according to an email from his former coworker Gaurav Mathur.

Per Mathur and Kwa’s family, Kwa got his start in games at Dynamix, where he provided artwork for 1998’s Starsiege Tribes and 2001’s Tribes 2. When the studio went defunct that year, he and other Tribes team members went over to LucasArts.

There, he did concept and world art for Star Wars: Galactic Battlegrounds and Star Wars Episode I: Jedi Power Battles.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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