Gaming Review: Star Wars Super Teams: The Intergalactic Racing Board Game

- Advertisement -
- Advertisement -

Star Wars Super Teams: The Intergalactic Racing Board Game

Star Wars: Super Teams is a fast-paced racing game full of fun and strategy for the whole family. You’ll compete with your team on a track full of obstacles and bonuses.

Choose your team, pick your cards and go full speed. But beware, your opponents could send you into traps…

By strategically using your movement cards, you’ll have to try to get your starships to the finish line first and slow down your opponents by sending them into asteroid fields and maw spaces.

Can you lead your team of the X-Wing and Millennium Falcon, the Star Destroyer and Death Star, the Tie Fighter and Advanced Tie Fighter, or the Jedi Starfighter and Tantive IV to victory?

Publisher: Zygomatic
Playing Time: 30 mins
Players: 2-4
RRP: £28.99

Originally on shelves as Sonic Super Teams, this star-fuelled reskin has hit the market as Star Wars Super Teams: The Intergalactic Racing Board Game, and just like Sonic Super Teams this is a fast-paced, fun zoom around the board, this time loaded with Star Wars ships and iconography and not only poised to grab the attention of kids but anyone who fanices a vibrant and vivid game.

Clearly aimed in terms of visual presentation and gameplay at young kids, the game is straightforward and engaging, pitting teams (Red with X-Wing and Millennium Falcon, Green with Star Destroyer and Death Star, Black with TIE Fighter and TIE Advanced and  Yellow with Jedi Starfighter and Tantive IV) against each other in a race through what very much looks like the Kessel Run to the finish, where both ships in a team need to have crossed the line.

In an two player game, each player takes 2 colours and plays with 4 vehicles, a three or four player game sees one ship each person in play. Starting off on the starting planet, the 20 Bonus cards are shuffled, with 2 per player laid down on the final planet. Then the Movement cards are shuffled with 6 given to each player and away we go until both ships from each team cross the line.

Sound easy? It is, but that’s not all there is to the game. To kick off proceedings, the player who most recently watched Star Wars starts, moving clockwise around the players. When it’s your turn, play a card in your hand numbered 1 to 6, choose a ship that corresponds to that colour and move as the cards dictates. That means not only are you able to progress your own mini fleet, but your turn can also positively (or adversely) affect your opponents, and there are perils and pitfalls. Moving from an Asteroid Field means you move 1, no matter what the card might say, whereas moving from Hyperspace doubles the number on your card. If you reach the Maw and don’t manage to make it across in one go, bad luck – you have to go back to Normal Space and try again.

Once the first ship from any team crosses the finish line, one of those Bonus cards picked before launch is drawn, whch again might benefit the player or slow down one of their opponents, another pleasing tactical element that allows players to monopolise on their good fortune while making sure their opponents take the long route, or encounter difficulties to slow them down.

With a very pleasing design aesthetic (the ships are really cool, especially the ETA-2 Jedi Starfighter) and a beautifully designed playing board, the game looks the part and is custom made for fun and fast gaming. While it certainly skews young in terms of gameplay difficulty, that doesn’t stop this being a fun addition to your GFFA gaming collection and one that really does look great on the shelf.

Many thanks to asmodee and Zygomatic Games for the review copy.

SourceAsmodee
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

Star Wars Super Teams: The Intergalactic Racing Board Game

Star Wars: Super Teams is a fast-paced racing game full of fun and strategy for the whole family. You’ll compete with your team on a track full of obstacles and bonuses.

Choose your team, pick your cards and go full speed. But beware, your opponents could send you into traps…

By strategically using your movement cards, you’ll have to try to get your starships to the finish line first and slow down your opponents by sending them into asteroid fields and maw spaces.

Can you lead your team of the X-Wing and Millennium Falcon, the Star Destroyer and Death Star, the Tie Fighter and Advanced Tie Fighter, or the Jedi Starfighter and Tantive IV to victory?

Publisher: Zygomatic
Playing Time: 30 mins
Players: 2-4
RRP: £28.99

Originally on shelves as Sonic Super Teams, this star-fuelled reskin has hit the market as Star Wars Super Teams: The Intergalactic Racing Board Game, and just like Sonic Super Teams this is a fast-paced, fun zoom around the board, this time loaded with Star Wars ships and iconography and not only poised to grab the attention of kids but anyone who fanices a vibrant and vivid game.

Clearly aimed in terms of visual presentation and gameplay at young kids, the game is straightforward and engaging, pitting teams (Red with X-Wing and Millennium Falcon, Green with Star Destroyer and Death Star, Black with TIE Fighter and TIE Advanced and  Yellow with Jedi Starfighter and Tantive IV) against each other in a race through what very much looks like the Kessel Run to the finish, where both ships in a team need to have crossed the line.

In an two player game, each player takes 2 colours and plays with 4 vehicles, a three or four player game sees one ship each person in play. Starting off on the starting planet, the 20 Bonus cards are shuffled, with 2 per player laid down on the final planet. Then the Movement cards are shuffled with 6 given to each player and away we go until both ships from each team cross the line.

Sound easy? It is, but that’s not all there is to the game. To kick off proceedings, the player who most recently watched Star Wars starts, moving clockwise around the players. When it’s your turn, play a card in your hand numbered 1 to 6, choose a ship that corresponds to that colour and move as the cards dictates. That means not only are you able to progress your own mini fleet, but your turn can also positively (or adversely) affect your opponents, and there are perils and pitfalls. Moving from an Asteroid Field means you move 1, no matter what the card might say, whereas moving from Hyperspace doubles the number on your card. If you reach the Maw and don’t manage to make it across in one go, bad luck – you have to go back to Normal Space and try again.

Once the first ship from any team crosses the finish line, one of those Bonus cards picked before launch is drawn, whch again might benefit the player or slow down one of their opponents, another pleasing tactical element that allows players to monopolise on their good fortune while making sure their opponents take the long route, or encounter difficulties to slow them down.

With a very pleasing design aesthetic (the ships are really cool, especially the ETA-2 Jedi Starfighter) and a beautifully designed playing board, the game looks the part and is custom made for fun and fast gaming. While it certainly skews young in terms of gameplay difficulty, that doesn’t stop this being a fun addition to your GFFA gaming collection and one that really does look great on the shelf.

Many thanks to asmodee and Zygomatic Games for the review copy.

SourceAsmodee
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -
- Advertisement -
Close Popup
Privacy Settings saved!
Privacy Settings

When you visit any web site, it may store or retrieve information on your browser, mostly in the form of cookies. Control your personal Cookie Services here.

These cookies are necessary for the website to function and cannot be switched off in our systems.

Technical Cookies
In order to use this website we use the following technically required cookies
  • wordpress_test_cookie
  • wordpress_logged_in_
  • wordpress_sec

Google Adsense
We use Google AdSense to show online advertisements on our website.
  • _tlc
  • _tli
  • _tlp
  • _tlv
  • DSID
  • id
  • IDE

One Signal
For performance reasons we use OneSignal as a notification service.  This saves a number of cookies in order to apply notifcation services on a per-client basis. These cookies are strictly necessary for OneSignal's notification features.  It is essential to the service that these are not turned off.
  • _OneSignal_session
  • __cfduid
  • _ga
  • _gid

Affiliate Links
Fantha Tracks is reader-supported.  When you buy through links on our site, we may earn an affiliate commission.

Media Net
We use Media Net to show online advertisements on our website.
  • SESS#

Decline all Services
Save
Accept all Services
Mastodon