Star Wars Super Teams: The Intergalactic Racing Board Game
Star Wars: Super Teams is a fast-paced racing game full of fun and strategy for the whole family. You’ll compete with your team on a track full of obstacles and bonuses.
Choose your team, pick your cards and go full speed. But beware, your opponents could send you into traps…
By strategically using your movement cards, you’ll have to try to get your starships to the finish line first and slow down your opponents by sending them into asteroid fields and maw spaces.
Can you lead your team of the X-Wing and Millennium Falcon, the Star Destroyer and Death Star, the Tie Fighter and Advanced Tie Fighter, or the Jedi Starfighter and Tantive IV to victory?
Publisher: Zygomatic
Playing Time: 30 mins
Players: 2-4
RRP: £28.99
Originally on shelves as Sonic Super Teams, this star-fuelled reskin has hit the market as Star Wars Super Teams: The Intergalactic Racing Board Game, and just like Sonic Super Teams this is a fast-paced, fun zoom around the board, this time loaded with Star Wars ships and iconography and not only poised to grab the attention of kids but anyone who fanices a vibrant and vivid game.
Clearly aimed in terms of visual presentation and gameplay at young kids, the game is straightforward and engaging, pitting teams (Red with X-Wing and Millennium Falcon, Green with Star Destroyer and Death Star, Black with TIE Fighter and TIE Advanced and Yellow with Jedi Starfighter and Tantive IV) against each other in a race through what very much looks like the Kessel Run to the finish, where both ships in a team need to have crossed the line.
In an two player game, each player takes 2 colours and plays with 4 vehicles, a three or four player game sees one ship each person in play. Starting off on the starting planet, the 20 Bonus cards are shuffled, with 2 per player laid down on the final planet. Then the Movement cards are shuffled with 6 given to each player and away we go until both ships from each team cross the line.
Sound easy? It is, but that’s not all there is to the game. To kick off proceedings, the player who most recently watched Star Wars starts, moving clockwise around the players. When it’s your turn, play a card in your hand numbered 1 to 6, choose a ship that corresponds to that colour and move as the cards dictates. That means not only are you able to progress your own mini fleet, but your turn can also positively (or adversely) affect your opponents, and there are perils and pitfalls. Moving from an Asteroid Field means you move 1, no matter what the card might say, whereas moving from Hyperspace doubles the number on your card. If you reach the Maw and don’t manage to make it across in one go, bad luck – you have to go back to Normal Space and try again.
Once the first ship from any team crosses the finish line, one of those Bonus cards picked before launch is drawn, whch again might benefit the player or slow down one of their opponents, another pleasing tactical element that allows players to monopolise on their good fortune while making sure their opponents take the long route, or encounter difficulties to slow them down.
With a very pleasing design aesthetic (the ships are really cool, especially the ETA-2 Jedi Starfighter) and a beautifully designed playing board, the game looks the part and is custom made for fun and fast gaming. While it certainly skews young in terms of gameplay difficulty, that doesn’t stop this being a fun addition to your GFFA gaming collection and one that really does look great on the shelf.
Many thanks to asmodee and Zygomatic Games for the review copy.