Indiana Jones and the Great Circle holds nearly 4 hours of cutscenes

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Arriving 9th December 2024 from MachineGames and Bethesda, and landing on Xbox Series X, Game Pass, and PC before its arrival on PS5 in Spring 2025, Indiana Jones and the Great Circle will reportedly be not only the longest game Machine games have created so far, but also be loaded with almost four hours of cut scenes, meaning the inevitable supercut will be a sight to behold.

“By far this is the biggest and longest game that Machine Games have ever done,” creative director Axel Torvenius said in a rapid-fire interview session with MinnMax. He doesn’t get specific about the exact hour count, but according to HowLongToBeat, Wolfenstein: The New Order and Wolfenstein 2: The New Colossus both clock in around the 11-17 hour range, depending on much side content you undertake. With Indy placing more emphasis on puzzles and exploration, it’s easy to see how it might eclipse the studio’s previous games.

Asked how many hours of cutscenes are in the game, Torvenius says “there’s roughly three hours and 45 or 40 minutes or something along those lines. It’s a lot.” That’s roughly in line with the non-interactive parts of Wolfenstein 2, as YouTube supercuts of that game’s cutscenes run between three and four hours, depending on the fan who’s doing the editing.

Keep your eyes on Fantha Tracks TV where Brian Cameron will soon be launching Fantha Arcade, taking a closer look at video games both old, vintage and new.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Arriving 9th December 2024 from MachineGames and Bethesda, and landing on Xbox Series X, Game Pass, and PC before its arrival on PS5 in Spring 2025, Indiana Jones and the Great Circle will reportedly be not only the longest game Machine games have created so far, but also be loaded with almost four hours of cut scenes, meaning the inevitable supercut will be a sight to behold.

“By far this is the biggest and longest game that Machine Games have ever done,” creative director Axel Torvenius said in a rapid-fire interview session with MinnMax. He doesn’t get specific about the exact hour count, but according to HowLongToBeat, Wolfenstein: The New Order and Wolfenstein 2: The New Colossus both clock in around the 11-17 hour range, depending on much side content you undertake. With Indy placing more emphasis on puzzles and exploration, it’s easy to see how it might eclipse the studio’s previous games.

Asked how many hours of cutscenes are in the game, Torvenius says “there’s roughly three hours and 45 or 40 minutes or something along those lines. It’s a lot.” That’s roughly in line with the non-interactive parts of Wolfenstein 2, as YouTube supercuts of that game’s cutscenes run between three and four hours, depending on the fan who’s doing the editing.

Keep your eyes on Fantha Tracks TV where Brian Cameron will soon be launching Fantha Arcade, taking a closer look at video games both old, vintage and new.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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