Vintage Interview: Iain McCaig: 5th February 2006

- Advertisement -
- Advertisement -

Between 1999 and 2009 Lightsabre.co.uk brought news, fanfic, podcasts and much, much more to the masses. Our thirty-fifth guest storyboarded many classic films, from Hook to Star Trek VI, Terminator 2 and The Phantom Menace as well as being the designer of the iconic Darth Maul – Iain McCaig.

Lightsabre – Iain, welcome to Lightsabre.

IM – Thanks, Mark. Pleasure to be here.

Lightsabre – You were already a noted artist before you had any involvement with Lucasfilm, working on animated pieces for Sesame Street at Korty Films. Once at ILM you dove straight into work on Terminator 2, one of the most anticipated sequels ever. How big an experience was that for you?

IM – Actually, I’d just come out of a ten year career as an illustrator of fantasy and the macabre in London. I’d had a taste of fame as the cover artist on Jethro Tull’s Broadsword and the Beast, and as one of the first illustrators of Ian Livingstone’s Fighting Fantasy adventures. After the intense night and day hours of a freelance illustrator, I was pleased to find that ILM was only a fifty hour job, with weekends and evenings off. It gave me time to write, which is still one of my biggest passions in life. Of course I was spoiled with T2 as a first film feature film–working with Doug Chiang and the other brilliant artists at ILM after ten years alone in my home studio was pure bliss. I just assumed that every project was this wonderful.

Lightsabre – Tell us something of your career. How did you begin your life as an artist and what path led you to where you are today?

IM – I lived on my own at the age of fourteen. My parents left me in a big house with a Remington typewriter, a Bolex camera, and a Reel to Reel tape recorder. As a result, I shot movies, recorded radio plays, and typed pulp fiction by the ton.

As for drawing, I’ve been doing that since I was about four. I drew dinosaurs at first, then a long series of things that seemed perfectly related: Frankenstein’s monster, otters, Jaguar XKEs, Sean Connery…

I always wanted to be an artist, or an author, or an animator. Again, they seemed perfectly related. These days, I realize its all just storytelling.

My first job as an artist was in London. It was for Games Workshop. I illustrated a carrier bag for them–an image of a spaceman cheating a barbarian at a game of chess. It makes me smile to see that they still use my logo.

Lightsabre – You do storyboards, design characters, direct. Which of these skills do you most enjoy doing?

IM – As I said, it’s all storytelling to me. Whatever keeps me at the heart of a story is what I love best.

Lightsabre – What has it been like to be a part of the Star Wars phenomenon.

IM – An honor and a pretty big responsibility. You owe your predecessors, and your audience, your very best. Of course, you try to give that on every project, but on Star Wars, as Yoda said, you do, or do not. There is no ‘try’.

Lightsabre – On The Phantom Menace and Attack of the Clones you worked closely with your good friend Doug Chiang, the man who brought you back to ILM for Episode I. How much of what we see in the prequels is a collaboration, and how much is unique to the vision of the artist?

IM – Just for the record, Doug and I worked for JAK Films on the Star Wars prequels, not ILM. JAK films is George Lucas’ personal production company, where he has his own conceptual art and pre-viz departments. Industrial Light and Magic is George’s special effects company, and they typically come aboard after the JAK art department has designed the film, though the collaboration is a little more entwined than that.

One of Doug’s strengths is that he empowers you to do your thing. One of mine happens to be characters and costumes, so he pretty much left me alone on Ep 1 to handle those things. On Ep 2 we brought in another great designer, Dermot Power, as well as asking costume designer Trisha Biggar to collaborate a little earlier in the process. On other things, like creatures and storyboards, we tended to meld minds and work on them together.

Lightsabre – You are widely known as the man who designed Darth Maul. Given his iconic status how proud are you of Maul and his standing in the minds of Star Wars fans?

IM – There has never been a prouder moment in my life than Halloween the year that The Phantom Menace came out. I walked the streets that night, surrounded by all these little Darth Mauls and Queen Amidala’s, my children…someone told me later they were the number one Halloween costumes that year.

Lightsabre – What were your feelings on Revenge of the Sith? Now the saga is complete, how do you feel about the design evolution from Menace to Jedi?

IM – There is something very satisfying in following a character through from first appearance to last breath–or in Anakin’s case, to last human breath.

Lightsabre – What would your ultimate Star Wars project be?

IM – You’re kidding. More ultimate than Episodes 1, 2, and 3? Hmmm…perhaps the only thing more ultimate than that would be writing and directing a final trilogy, set in a future far, far way…

Lightsabre – Your directorial debut The Face won the Gold Medal for Best Family Film in the Houston International Film Festival. How proud are you of that film, and are there more to follow?

IM – I’m very proud of The Face, though it’s clearly a ‘first film’. I’m hard at work right now on the features I hope to direct in the near future.

Lightsabre – While attending conventions and shows do you enjoy the interaction with Star Wars fans?

IM – Immensely. To get out from behind the drawing board and meet the people you are drawing for is a rare privilege. Their feedback has helped enormously.

Lightsabre – Given your job you have a deep respect for the design process as well as the `story’ behind certain characters traits. When designing a character, how deeply do you delve into their background, and do you feel this helps with their ultimate look?

IM – Let’s put it this way. Next time you’re in public, take a look around you. You’ll see all sorts of other people, all human, and all responding to the same planetary conditions. So why is everyone different? Because you ARE the visual sum of your background and your character traits. Your ‘ultimate look’ is just a visual subtitle for who you really are.

Lightsabre – What lies ahead for you in the future?

IM – I formed a visual design and story group called Ninth Ray Studios. We are currently working on a select group of outside films (Outlander, John Carter of Mars, among others) as well as developing a slate of our own. You can find out more about us and any upcoming projects at www.ninthray.com.

Lightsabre – It’s been a great interview, and thanks for being our guest on Lightsabre. Just one final question. Darth Maul, the Terminator and Captain Kirk are trapped in a sinking boat. Maul doesn’t want to get his lightsaber wet, the Terminator isn’t meant to get wet and Kirk has the age old `rug’ problem. Who manages to escape intact?

IM – I’d like to say Maul, and I hate to see Arnold rust, but I suspect it would be Kirk, who pulls the old Kobiyashi manoeuvre, reprograms your question, and manages to avoid the entire dilemma

This interview was originally posted on lightsabre.co.uk on 5th February 2006.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

Between 1999 and 2009 Lightsabre.co.uk brought news, fanfic, podcasts and much, much more to the masses. Our thirty-fifth guest storyboarded many classic films, from Hook to Star Trek VI, Terminator 2 and The Phantom Menace as well as being the designer of the iconic Darth Maul – Iain McCaig.

Lightsabre – Iain, welcome to Lightsabre.

IM – Thanks, Mark. Pleasure to be here.

Lightsabre – You were already a noted artist before you had any involvement with Lucasfilm, working on animated pieces for Sesame Street at Korty Films. Once at ILM you dove straight into work on Terminator 2, one of the most anticipated sequels ever. How big an experience was that for you?

IM – Actually, I’d just come out of a ten year career as an illustrator of fantasy and the macabre in London. I’d had a taste of fame as the cover artist on Jethro Tull’s Broadsword and the Beast, and as one of the first illustrators of Ian Livingstone’s Fighting Fantasy adventures. After the intense night and day hours of a freelance illustrator, I was pleased to find that ILM was only a fifty hour job, with weekends and evenings off. It gave me time to write, which is still one of my biggest passions in life. Of course I was spoiled with T2 as a first film feature film–working with Doug Chiang and the other brilliant artists at ILM after ten years alone in my home studio was pure bliss. I just assumed that every project was this wonderful.

Lightsabre – Tell us something of your career. How did you begin your life as an artist and what path led you to where you are today?

IM – I lived on my own at the age of fourteen. My parents left me in a big house with a Remington typewriter, a Bolex camera, and a Reel to Reel tape recorder. As a result, I shot movies, recorded radio plays, and typed pulp fiction by the ton.

As for drawing, I’ve been doing that since I was about four. I drew dinosaurs at first, then a long series of things that seemed perfectly related: Frankenstein’s monster, otters, Jaguar XKEs, Sean Connery…

I always wanted to be an artist, or an author, or an animator. Again, they seemed perfectly related. These days, I realize its all just storytelling.

My first job as an artist was in London. It was for Games Workshop. I illustrated a carrier bag for them–an image of a spaceman cheating a barbarian at a game of chess. It makes me smile to see that they still use my logo.

Lightsabre – You do storyboards, design characters, direct. Which of these skills do you most enjoy doing?

IM – As I said, it’s all storytelling to me. Whatever keeps me at the heart of a story is what I love best.

Lightsabre – What has it been like to be a part of the Star Wars phenomenon.

IM – An honor and a pretty big responsibility. You owe your predecessors, and your audience, your very best. Of course, you try to give that on every project, but on Star Wars, as Yoda said, you do, or do not. There is no ‘try’.

Lightsabre – On The Phantom Menace and Attack of the Clones you worked closely with your good friend Doug Chiang, the man who brought you back to ILM for Episode I. How much of what we see in the prequels is a collaboration, and how much is unique to the vision of the artist?

IM – Just for the record, Doug and I worked for JAK Films on the Star Wars prequels, not ILM. JAK films is George Lucas’ personal production company, where he has his own conceptual art and pre-viz departments. Industrial Light and Magic is George’s special effects company, and they typically come aboard after the JAK art department has designed the film, though the collaboration is a little more entwined than that.

One of Doug’s strengths is that he empowers you to do your thing. One of mine happens to be characters and costumes, so he pretty much left me alone on Ep 1 to handle those things. On Ep 2 we brought in another great designer, Dermot Power, as well as asking costume designer Trisha Biggar to collaborate a little earlier in the process. On other things, like creatures and storyboards, we tended to meld minds and work on them together.

Lightsabre – You are widely known as the man who designed Darth Maul. Given his iconic status how proud are you of Maul and his standing in the minds of Star Wars fans?

IM – There has never been a prouder moment in my life than Halloween the year that The Phantom Menace came out. I walked the streets that night, surrounded by all these little Darth Mauls and Queen Amidala’s, my children…someone told me later they were the number one Halloween costumes that year.

Lightsabre – What were your feelings on Revenge of the Sith? Now the saga is complete, how do you feel about the design evolution from Menace to Jedi?

IM – There is something very satisfying in following a character through from first appearance to last breath–or in Anakin’s case, to last human breath.

Lightsabre – What would your ultimate Star Wars project be?

IM – You’re kidding. More ultimate than Episodes 1, 2, and 3? Hmmm…perhaps the only thing more ultimate than that would be writing and directing a final trilogy, set in a future far, far way…

Lightsabre – Your directorial debut The Face won the Gold Medal for Best Family Film in the Houston International Film Festival. How proud are you of that film, and are there more to follow?

IM – I’m very proud of The Face, though it’s clearly a ‘first film’. I’m hard at work right now on the features I hope to direct in the near future.

Lightsabre – While attending conventions and shows do you enjoy the interaction with Star Wars fans?

IM – Immensely. To get out from behind the drawing board and meet the people you are drawing for is a rare privilege. Their feedback has helped enormously.

Lightsabre – Given your job you have a deep respect for the design process as well as the `story’ behind certain characters traits. When designing a character, how deeply do you delve into their background, and do you feel this helps with their ultimate look?

IM – Let’s put it this way. Next time you’re in public, take a look around you. You’ll see all sorts of other people, all human, and all responding to the same planetary conditions. So why is everyone different? Because you ARE the visual sum of your background and your character traits. Your ‘ultimate look’ is just a visual subtitle for who you really are.

Lightsabre – What lies ahead for you in the future?

IM – I formed a visual design and story group called Ninth Ray Studios. We are currently working on a select group of outside films (Outlander, John Carter of Mars, among others) as well as developing a slate of our own. You can find out more about us and any upcoming projects at www.ninthray.com.

Lightsabre – It’s been a great interview, and thanks for being our guest on Lightsabre. Just one final question. Darth Maul, the Terminator and Captain Kirk are trapped in a sinking boat. Maul doesn’t want to get his lightsaber wet, the Terminator isn’t meant to get wet and Kirk has the age old `rug’ problem. Who manages to escape intact?

IM – I’d like to say Maul, and I hate to see Arnold rust, but I suspect it would be Kirk, who pulls the old Kobiyashi manoeuvre, reprograms your question, and manages to avoid the entire dilemma

This interview was originally posted on lightsabre.co.uk on 5th February 2006.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -
- Advertisement -
Close Popup
Privacy Settings saved!
Privacy Settings

When you visit any web site, it may store or retrieve information on your browser, mostly in the form of cookies. Control your personal Cookie Services here.

These cookies are necessary for the website to function and cannot be switched off in our systems.

Technical Cookies
In order to use this website we use the following technically required cookies
  • wordpress_test_cookie
  • wordpress_logged_in_
  • wordpress_sec

Google Adsense
We use Google AdSense to show online advertisements on our website.
  • _tlc
  • _tli
  • _tlp
  • _tlv
  • DSID
  • id
  • IDE

One Signal
For performance reasons we use OneSignal as a notification service.  This saves a number of cookies in order to apply notifcation services on a per-client basis. These cookies are strictly necessary for OneSignal's notification features.  It is essential to the service that these are not turned off.
  • _OneSignal_session
  • __cfduid
  • _ga
  • _gid

Affiliate Links
Fantha Tracks is reader-supported.  When you buy through links on our site, we may earn an affiliate commission.

Media Net
We use Media Net to show online advertisements on our website.
  • SESS#

Decline all Services
Save
Accept all Services
Mastodon