How ILM created the Krayt Dragon

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Before’s and Afters take a deeper look at the creation of the Krayt Dragon for The Mandalorian, detailing how it was designed, created and how much of the creature was never seen (and what’s hidden beneath the surface may surprise you).

ILM’s Singapore team started by building a direct CG version of the maquette, as visual effects supervisor Jeff Capogreco explains. “It was basically a digital version that matched the maquette, and then myself and visual effects supervisors John Knoll and Enrico Damm in San Francisco would look at it. I kept wanting to push detail into it. It felt like something photographed at a very small scale that we needed to make work for a very large scale. So we took that as our blueprint and then we stamped detail onto it to make it higher-res. Myself, CG supervisor Nihal Friedel, model supervisor Michal Kriukow, and texture painter Ying Tong Woo poured our lives into making that sequence as exciting as we could and Hal was an invaluable partner for us on the animation side.”

In approaching the animation of the Krayt dragon, lead animator Zaini Bin Mohammed Jalani liaised with Hickel and ILM’s San Francisco animation supervisor Paul Kavanagh, on nailing down the appropriate reference for a creature of this size, including for when it had to swim in the sand.

“There were a bunch of critters, snakes or lizards, that we referenced, but it proved to look absolutely wrong in every way,” admits Capogreco. “They moved too fast for the size and scale. The other thing it did was it ruined our simulations. Things that large, would just make sand fly everywhere. It made it unwatchable.”

“So we ended up relying more on a crocodile or an alligator feel, where they are perched above the water, stalking prey and using their tail to swim through the sand in a very elegant way. That proved to behave well with the simulations.”

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Before’s and Afters take a deeper look at the creation of the Krayt Dragon for The Mandalorian, detailing how it was designed, created and how much of the creature was never seen (and what’s hidden beneath the surface may surprise you).

ILM’s Singapore team started by building a direct CG version of the maquette, as visual effects supervisor Jeff Capogreco explains. “It was basically a digital version that matched the maquette, and then myself and visual effects supervisors John Knoll and Enrico Damm in San Francisco would look at it. I kept wanting to push detail into it. It felt like something photographed at a very small scale that we needed to make work for a very large scale. So we took that as our blueprint and then we stamped detail onto it to make it higher-res. Myself, CG supervisor Nihal Friedel, model supervisor Michal Kriukow, and texture painter Ying Tong Woo poured our lives into making that sequence as exciting as we could and Hal was an invaluable partner for us on the animation side.”

In approaching the animation of the Krayt dragon, lead animator Zaini Bin Mohammed Jalani liaised with Hickel and ILM’s San Francisco animation supervisor Paul Kavanagh, on nailing down the appropriate reference for a creature of this size, including for when it had to swim in the sand.

“There were a bunch of critters, snakes or lizards, that we referenced, but it proved to look absolutely wrong in every way,” admits Capogreco. “They moved too fast for the size and scale. The other thing it did was it ruined our simulations. Things that large, would just make sand fly everywhere. It made it unwatchable.”

“So we ended up relying more on a crocodile or an alligator feel, where they are perched above the water, stalking prey and using their tail to swim through the sand in a very elegant way. That proved to behave well with the simulations.”

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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