The creation of Rotta the Hutt for The Mandalorian and Grogu was the productions largest animation challenge, figuring out how to bring this iconic sedentiary species to action-packed life in the sympathetic character that is Rotta, while retaining Hutt characteristics, and speaking with ILM animation supervisor Hal Hickel, Lead Modeler Masa Narita and ILM Digital Artist Meg Grube the official site delve into that, as here Grube explains how they gave Rotta a physical skill other Hutts haven’t yet displayed; the ability to roll.

Above all, Rotta had to feel dangerous. As Grube puts it, “The best and worst things about working on Rotta was that you didn’t know how he was going to move. In some ways, that was really intimidating and challenging. But then at the same time, it was great because you could take some really big swings and really establish this character.” It was this sort of unpredictability that further translated Rotta’s dynamism to the screen.
Of course, Rotta couldn’t be a famed gladiator without a signature move. Luckily, ILM was the perfect tag-team for the job. “Early on during our work on the sequence, we received a note that Rotta wasn’t fighting in a way that felt distinct to the Hutts. He shouldn’t fight like a human but in a way unique to his own physicality,” says Dave Logan, Lead Animator for The Mandalorian and Grogu. “How should he attack? At this point in the cut, there was a lot more punching, nothing super specific about his movements for a Hutt. So the request came in to make him roll into an attack, because, you know, he’s a slug. He should be able to roll, right?”

