Forthcoming open-world Star Wars game to use the Ubisoft Snowdrop engine

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The open-world Star Wars game from Ubisoft will be utilising the Snowdrop engine, believed to be based on The Mandalorian and an engine not so much designed for realism but more for efficiency, hopefully pointing towards a stable and bug free game.

Ubisoft’s Snowdrop engine was created for its Destiny-like RPG, The Division. The engine allows for really efficient methods of game development such as being able to make assets quickly and interact with them in ways other engines wouldn’t allow. It also brings a lot of incredible visual enhancements and authentic day/night cycles. The engine has also appeared in games like Mario + Rabbids and South Park: The Fractured but Whole, so it can also be used in games that aren’t aiming for a realistic look. As already noted, it’s largely meant to help with efficiency.

With that said, Ubisoft revealed that Massive Entertainment would be using the Snowdrop engine for its Star Wars game at an earning’s call. With the prowess of the engine, it’s highly likely we could see the open-world title sooner rather than later. There’s no release window currently but Massive has been able to churn out games at a pretty rapid rate. The first two Division games released about three years apart, which is impressive given their scope and scale.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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The open-world Star Wars game from Ubisoft will be utilising the Snowdrop engine, believed to be based on The Mandalorian and an engine not so much designed for realism but more for efficiency, hopefully pointing towards a stable and bug free game.

Ubisoft’s Snowdrop engine was created for its Destiny-like RPG, The Division. The engine allows for really efficient methods of game development such as being able to make assets quickly and interact with them in ways other engines wouldn’t allow. It also brings a lot of incredible visual enhancements and authentic day/night cycles. The engine has also appeared in games like Mario + Rabbids and South Park: The Fractured but Whole, so it can also be used in games that aren’t aiming for a realistic look. As already noted, it’s largely meant to help with efficiency.

With that said, Ubisoft revealed that Massive Entertainment would be using the Snowdrop engine for its Star Wars game at an earning’s call. With the prowess of the engine, it’s highly likely we could see the open-world title sooner rather than later. There’s no release window currently but Massive has been able to churn out games at a pretty rapid rate. The first two Division games released about three years apart, which is impressive given their scope and scale.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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