ILMxLAB Inside The Studio: Production coordinator Colin

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As ILMxLAB continue to innovate, it’s a great time to meet some of the team behind these groundbreaking releases and the ILMxLAB Inside The Studio series continues with Production coordinator Colin.

ILMxLAB: When building out schedules for your project, what steps do you take to make sure everything is accounted for and can be completed by the needed deadlines? And how do you handle adjusting those plans when unexpected situations arise?

Colin: At ILMxLAB, each project is unique, and can require a unique approach. As a production team, we build on the knowledge base from each project, and work across disciplines to bid the work and schedule it as best we can. But even our best laid plans can shift based on the needs of the project at a given time. We try to account for that, and track things accordingly, so that if we do need to shift we can come together as a team and figure out a plan B.

ILMxLAB: Does producing real-time content differ from working in other forms of entertainment production?

Colin: Before working in real-time, my production experience largely came from working as an on set production assistant, and those worlds are definitely night and day. But I’ve found that the skillsets – things like problem solving, juggling multiple tasks, and being able to communicate effectively across departments – definitely translate.

ILMxLAB: Over the last three years that you’ve been at the studio, what’s your favorite accomplishment that you’ve had so far?

Colin: In my time with ILMxLAB, there have been a lot of personal career milestones, and a lot of skills I’ve learned along the way, but I think the release of Star Wars: Tales from the Galaxy’s Edge and Last Call have to be at the top. Seeing those characters and animation sequences come to life was so gratifying to be a part of, and I still get excited when I speak with people who tell me they’ve played it.

SourceILMxLAB
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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As ILMxLAB continue to innovate, it’s a great time to meet some of the team behind these groundbreaking releases and the ILMxLAB Inside The Studio series continues with Production coordinator Colin.

ILMxLAB: When building out schedules for your project, what steps do you take to make sure everything is accounted for and can be completed by the needed deadlines? And how do you handle adjusting those plans when unexpected situations arise?

Colin: At ILMxLAB, each project is unique, and can require a unique approach. As a production team, we build on the knowledge base from each project, and work across disciplines to bid the work and schedule it as best we can. But even our best laid plans can shift based on the needs of the project at a given time. We try to account for that, and track things accordingly, so that if we do need to shift we can come together as a team and figure out a plan B.

ILMxLAB: Does producing real-time content differ from working in other forms of entertainment production?

Colin: Before working in real-time, my production experience largely came from working as an on set production assistant, and those worlds are definitely night and day. But I’ve found that the skillsets – things like problem solving, juggling multiple tasks, and being able to communicate effectively across departments – definitely translate.

ILMxLAB: Over the last three years that you’ve been at the studio, what’s your favorite accomplishment that you’ve had so far?

Colin: In my time with ILMxLAB, there have been a lot of personal career milestones, and a lot of skills I’ve learned along the way, but I think the release of Star Wars: Tales from the Galaxy’s Edge and Last Call have to be at the top. Seeing those characters and animation sequences come to life was so gratifying to be a part of, and I still get excited when I speak with people who tell me they’ve played it.

SourceILMxLAB
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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