Over at StarWars.com, Tyler Westhause looks at the arrival into Star Wars Battlefront II of Genral Grievous, and why that’s a bad thing for defenders of galactic liberty everywhere.
Creating a hero…or villain
When it came time for EA DICE to start working on Grievous, the team began considering all available references for the character, whether it be movies, comics, books, TV series, or any number of Star Wars compendiums. Following the research, developers outlined the core aspects of the character to include in the game.
“Some abilities are iconic and must be in the game, of course,” Guillaume Mroz, hero designer at DICE, tells StarWars.com. “Like Grievous’s sabers spinning during his fight with Obi-Wan.” From here, Mroz created a design document that was shared with both Lucasfilm and his team. Animators, VFX artists, audio designers, and masters of many more specialized crafts were necessary to create the final “hero” product.
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Over at StarWars.com, Tyler Westhause looks at the arrival into Star Wars Battlefront II of Genral Grievous, and why that’s a bad thing for defenders of galactic liberty everywhere.
Creating a hero…or villain
When it came time for EA DICE to start working on Grievous, the team began considering all available references for the character, whether it be movies, comics, books, TV series, or any number of Star Wars compendiums. Following the research, developers outlined the core aspects of the character to include in the game.
“Some abilities are iconic and must be in the game, of course,” Guillaume Mroz, hero designer at DICE, tells StarWars.com. “Like Grievous’s sabers spinning during his fight with Obi-Wan.” From here, Mroz created a design document that was shared with both Lucasfilm and his team. Animators, VFX artists, audio designers, and masters of many more specialized crafts were necessary to create the final “hero” product.
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He's contributed to Star Wars Insider (since '06) and Starburst Magazine (since '16) as well as ILM.com, SkywalkerSound.com, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, Star Trek magazine and StarTrek.com. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since the stage began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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