This past week saw the news land of a new first-person Indiana Jones game – Indiana Jones and the Great Circle – and Game Director Jerk Gustafsson has been interviewed over at Lucasfilm about the game, its influences and his hopes for when it arrives later this year, taking place in 1937 between the events of Raiders of the Lost Ark and The Last Crusade.
Lucasfilm.com: Fans have been asking for a new Indy game for years, and one that could take advantage of modern technology. Can you talk about getting the opportunity to create that game, and the challenge that comes with it?
Jerk Gustafsson: For many of us at MachineGames, Raiders of the Lost Ark was one of those major childhood moments that we will never forget. Taking part in that great adventure shaped a lot of our collective creative minds and has affected our creative output in a deeper way than I think even we understand. Which means that getting the opportunity to work on this game was mind-blowing. At first, it felt a bit terrifying, but as we started working on it, getting into that sense of wonder, excitement, and awe that we felt when watching Raiders for the first time, development began to flow naturally. One of our goals is to bring Indiana Jones to the high-quality gaming experience of today, while still maintaining the mood and style of the movies made back in the 1980s.
Lucasfilm.com: What can you tell us about the Great Circle?
Jerk Gustafsson: A “great circle” is any circle that divides a sphere in half. On Earth, the most well-known one is obviously the equator. But they can exist from any point really, and are used heavily in aviation when plotting your course. It turns out there is a very real and mysterious great circle that is not the equator, but one that connects many of history’s greatest historical sites such as Giza, Easter Island, Sukhothai, Nazca, and many more. Their connection has remained a mystery, and this provides the perfect adventure for our game.
- Hardcover Book
- Barnes, Steven (Author)
- English (Publication Language)
- 416 Pages - 10/15/2024 (Publication Date) - Random House Worlds (Publisher)