StarWars.com: General Grievous arrives in Star Wars Battlefront II

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Over at StarWars.com, Tyler Westhause looks at the arrival into Star Wars Battlefront II of Genral Grievous, and why that’s a bad thing for defenders of galactic liberty everywhere.

Creating a hero…or villain

When it came time for EA DICE to start working on Grievous, the team began considering all available references for the character, whether it be movies, comics, books, TV series, or any number of Star Wars compendiums. Following the research, developers outlined the core aspects of the character to include in the game.

“Some abilities are iconic and must be in the game, of course,” Guillaume Mroz, hero designer at DICE, tells StarWars.com. “Like Grievous’s sabers spinning during his fight with Obi-Wan.” From here, Mroz created a design document that was shared with both Lucasfilm and his team. Animators, VFX artists, audio designers, and masters of many more specialized crafts were necessary to create the final “hero” product.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Over at StarWars.com, Tyler Westhause looks at the arrival into Star Wars Battlefront II of Genral Grievous, and why that’s a bad thing for defenders of galactic liberty everywhere.

Creating a hero…or villain

When it came time for EA DICE to start working on Grievous, the team began considering all available references for the character, whether it be movies, comics, books, TV series, or any number of Star Wars compendiums. Following the research, developers outlined the core aspects of the character to include in the game.

“Some abilities are iconic and must be in the game, of course,” Guillaume Mroz, hero designer at DICE, tells StarWars.com. “Like Grievous’s sabers spinning during his fight with Obi-Wan.” From here, Mroz created a design document that was shared with both Lucasfilm and his team. Animators, VFX artists, audio designers, and masters of many more specialized crafts were necessary to create the final “hero” product.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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