‘Shadows of the Sith’: The video game that almost was

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Back in 2016, writing over at the always busy Cinelinx, Jordan Maison delved into the history of LucasArts and the games that got away, many of which were touched upon in the excellent 2008 book Rogue Leaders: The Story of LucasArts but now brought back into the spotlight after the announcement of Adam Christopher‘s forthcoming 2022 novel Shadow of the Sith.

Jordan discussed Shadows of the Sith with former LucasArts creative director Haden Blackman.

“In late 2004, we were focus testing/developing a ton of different concepts — over two dozen in all over about a 6 month period. To focus test, I basically just wrote up a ‘one-sheet’ — a brief description of the game, with a bit of concept art and a logo added.

“Episode VII: Shadows of the Sith would have put you in the role of an adult Ben Skywalker,” Haden explained, “who was walking the line between the light and dark sides of the Force, unleashing new Force powers never-before-seen in games or movies as he investigated a new threat to the galaxy (a Solo…).”

“Again, most of these were just short, on-paper pitches, which I wrote. The only one that had more traction — dozens of design documents, concept art, and even a few prototypes and pre-vis videos — was Scum and Villainy, a bounty hunter game.

“Eventually, I ended up pulling elements from several of the pitches to craft the pitch for The Force Unleashed. As we wrapped up TFU, I started working on some new concepts and revisited the far-future concept under the name “Shadow of the Sith.” The Darth Maul idea was also briefly resurrected after TFU2, and different versions of 1313 reused either the Underworld or Scum & Villainy codenames.”

For the full interview head on over to Cinelinx.

SourceCinelinx
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Back in 2016, writing over at the always busy Cinelinx, Jordan Maison delved into the history of LucasArts and the games that got away, many of which were touched upon in the excellent 2008 book Rogue Leaders: The Story of LucasArts but now brought back into the spotlight after the announcement of Adam Christopher‘s forthcoming 2022 novel Shadow of the Sith.

Jordan discussed Shadows of the Sith with former LucasArts creative director Haden Blackman.

“In late 2004, we were focus testing/developing a ton of different concepts — over two dozen in all over about a 6 month period. To focus test, I basically just wrote up a ‘one-sheet’ — a brief description of the game, with a bit of concept art and a logo added.

“Episode VII: Shadows of the Sith would have put you in the role of an adult Ben Skywalker,” Haden explained, “who was walking the line between the light and dark sides of the Force, unleashing new Force powers never-before-seen in games or movies as he investigated a new threat to the galaxy (a Solo…).”

“Again, most of these were just short, on-paper pitches, which I wrote. The only one that had more traction — dozens of design documents, concept art, and even a few prototypes and pre-vis videos — was Scum and Villainy, a bounty hunter game.

“Eventually, I ended up pulling elements from several of the pitches to craft the pitch for The Force Unleashed. As we wrapped up TFU, I started working on some new concepts and revisited the far-future concept under the name “Shadow of the Sith.” The Darth Maul idea was also briefly resurrected after TFU2, and different versions of 1313 reused either the Underworld or Scum & Villainy codenames.”

For the full interview head on over to Cinelinx.

SourceCinelinx
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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