It’s a very valid question, one that’s only been touched upon in the years since the classic space combat games of the 90’s like X-Wing, TIE Fighter, and Rogue Squadron. Star Wars: Squadrons aims to put the right for modern consoles, and Ian Frazier, the creative director at Motive and senior producer at Lucasfilm Games Orion Kellogg discuss the creation of the game, the thought process behind it and some of their own wish-list moments.
“Oh, I can’t resist the TIE reaper,” says Kellogg. “Squadrons is the first game really bringing this ship to life and it’s a beauty: it rides low and slow, tricked out with all sorts of ways to help your teammates survive…or to thwart your enemies.”
“I’m going to go with my personal favorite, the RZ-1 A-wing,” says Frazier. “It’s crazy fast and nimble, it can be modified with alternate shield generators and a particularly cool countermeasure system, and it can sustain a longer engine boost that most ships, which opens the door to some insane maneuvers. It’s a challenging ship to master, but I think players are really going to get a kick out of it.”
- Hardcover Book
- Dickinson, Seth (Author)
- English (Publication Language)
- 400 Pages - 11/10/2020 (Publication Date) - Del Rey (Publisher)