Star Wars Unlimited: Comprehensive Rules Update

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There’s a comprehensive rules update for the ever-expanding Star Wars Unlimited, and if you’re playing the game then it’s something you need to be aware of as the latest set Shadows of the Galaxy arrives. It’s a PDF document, so download it for the full details.

The release of our new set, Shadows of the Galaxy, coincides with the first ever update of the Comprehensive Rules for Star Wars™: Unlimited. As such, we’ve asked our “rules admiral” Ryan Serrano to introduce the changes you can find in that document, as well as discuss some of the rationale behind those changes. Read on to learn more about what you can expect with the release of Shadows of the Galaxy!

We’ve decided that the release of Shadows of the Galaxy is the ideal time to institute this change. Up until now, the only cards that have cared about units entering or leaving play are Boba Fett: Collecting the Bounty (leader) and Boba Fett: Disintegrator (unit). However, the number of cards affected will grow over time, and making this change now allows us to be more flexible in some of our upcoming sets. Given that Shadows of the Galaxy introduces the concept of Smuggling units into play or capturing them from play, both of which involve a card entering/leaving play when it is turned faceup or facedown, this rule change makes the game’s fundamental infrastructure more consistent by making leader units behave the same as any other unit. Basically, any time a card in an in-play zone turns from being facedown to being faceup, it enters play (and the reverse for leaving play).

While we don’t plan to make a habit of changing core rules of the game, when we do identify a needed change like this, we want to make sure to communicate it to you as soon as we can and explain our reasoning behind it. We hope you find the rule adjustment improves the game as much as we have!

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
- Advertisement -
- Advertisement -

There’s a comprehensive rules update for the ever-expanding Star Wars Unlimited, and if you’re playing the game then it’s something you need to be aware of as the latest set Shadows of the Galaxy arrives. It’s a PDF document, so download it for the full details.

The release of our new set, Shadows of the Galaxy, coincides with the first ever update of the Comprehensive Rules for Star Wars™: Unlimited. As such, we’ve asked our “rules admiral” Ryan Serrano to introduce the changes you can find in that document, as well as discuss some of the rationale behind those changes. Read on to learn more about what you can expect with the release of Shadows of the Galaxy!

We’ve decided that the release of Shadows of the Galaxy is the ideal time to institute this change. Up until now, the only cards that have cared about units entering or leaving play are Boba Fett: Collecting the Bounty (leader) and Boba Fett: Disintegrator (unit). However, the number of cards affected will grow over time, and making this change now allows us to be more flexible in some of our upcoming sets. Given that Shadows of the Galaxy introduces the concept of Smuggling units into play or capturing them from play, both of which involve a card entering/leaving play when it is turned faceup or facedown, this rule change makes the game’s fundamental infrastructure more consistent by making leader units behave the same as any other unit. Basically, any time a card in an in-play zone turns from being facedown to being faceup, it enters play (and the reverse for leaving play).

While we don’t plan to make a habit of changing core rules of the game, when we do identify a needed change like this, we want to make sure to communicate it to you as soon as we can and explain our reasoning behind it. We hope you find the rule adjustment improves the game as much as we have!

Jonathan Hicks
Jonathan Hickshttps://farsightblogger.blogspot.com/
Jonathan is a tabletop roleplaying game designer working out of Northampton in the UK. His RPG works include 'Those Dark Places' and 'Pressure' from Osprey Games, the cinematic adventure 'Rapture Protocol' for Alien: The Roleplaying Game from Free League Publishing, rulebook and adventures for Fighting Fantasy RPG Stellar Adventures, adventures for Moebius Adventures, Gallant Knight Games and other publications, as well as dozens of articles, essays, reviews and interviews on the tabletop roleplaying hobby.
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