Skeleton Crew – ILMVFX: From At Attin to Starport Borgo

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Writing over at ILM.com, Clayton Sandell digs into the amazing work on Skeleton Crews first season and the craft that was employed to bring this exciting, charming tale to the small screen. Containing over 3000 VFX across its eight episodes, the show hopped planets, used a variety of contemporary and classic efects techniques and mixed it with good old fashioned storytelling to deliver a modern Star Wars classic.

The sprawling, live-action series Star Wars: Skeleton Crew (2024-25) is like a map leading to a visual effects treasure chest. Open it, and you’ll find a trove of 3,200 visual effects shots that seamlessly blend the latest digital artistry along with traditional techniques that both innovate and honor the unique legacy of Industrial Light & Magic.

In creating a new adventure story set in our favorite galaxy far, far away, Skeleton Crew creators and executive producers Jon Watts and Christopher Ford set a delightfully retro tone for the series, which directly informed ILM’s approach to the visual effects.

“Very early on, it was apparent that a big part of the intended charm of the show was that it was going to have this sort of Amblin, 80’s movie sort of vibe to it,” Skeleton Crew production visual effects supervisor John Knoll tells ILM.com. “That extends to more than just how you tell the stories. It also extends to choices like embracing animatronics, monsters, and building miniatures and stop-motion creatures.”

Pulling it off would involve hundreds of talented artists at ILM studios around the globe, including San Francisco, Sydney, Mumbai, and Vancouver, along with a few outside visual effects partners.

Be sure to listen to recent episses of Making Tracks for our chats with Ravi Cabot Conyers and Kyriana Kratter (who you can see LIVE on stage at 9.30am on Sunday 20th April on the HoloNet Stage at Star Wars Celebration Japan) and dig back into late 2024 for our conversations with the young cast of the show, Jude Law, showrunners Jon Watt and Chris Ford and star Nick Frost.

SourceILM.com
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Writing over at ILM.com, Clayton Sandell digs into the amazing work on Skeleton Crews first season and the craft that was employed to bring this exciting, charming tale to the small screen. Containing over 3000 VFX across its eight episodes, the show hopped planets, used a variety of contemporary and classic efects techniques and mixed it with good old fashioned storytelling to deliver a modern Star Wars classic.

The sprawling, live-action series Star Wars: Skeleton Crew (2024-25) is like a map leading to a visual effects treasure chest. Open it, and you’ll find a trove of 3,200 visual effects shots that seamlessly blend the latest digital artistry along with traditional techniques that both innovate and honor the unique legacy of Industrial Light & Magic.

In creating a new adventure story set in our favorite galaxy far, far away, Skeleton Crew creators and executive producers Jon Watts and Christopher Ford set a delightfully retro tone for the series, which directly informed ILM’s approach to the visual effects.

“Very early on, it was apparent that a big part of the intended charm of the show was that it was going to have this sort of Amblin, 80’s movie sort of vibe to it,” Skeleton Crew production visual effects supervisor John Knoll tells ILM.com. “That extends to more than just how you tell the stories. It also extends to choices like embracing animatronics, monsters, and building miniatures and stop-motion creatures.”

Pulling it off would involve hundreds of talented artists at ILM studios around the globe, including San Francisco, Sydney, Mumbai, and Vancouver, along with a few outside visual effects partners.

Be sure to listen to recent episses of Making Tracks for our chats with Ravi Cabot Conyers and Kyriana Kratter (who you can see LIVE on stage at 9.30am on Sunday 20th April on the HoloNet Stage at Star Wars Celebration Japan) and dig back into late 2024 for our conversations with the young cast of the show, Jude Law, showrunners Jon Watt and Chris Ford and star Nick Frost.

SourceILM.com
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to ILM.com and SkywalkerSound.com, having previously written for Star Wars Insider, StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Starburst Magazine, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host (the only podcaster to have appeared on every Celebration podcast stage since it began in 2015), the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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