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Jeremy Barlow on the alternate ending of the Revenge of the Sith video game

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This year we’re celebrating two decades of Revenge of the Sith, and as the film swells its lifetime global box office haul from $849,997,605 to $905,598,318 (leaping from 96th position to 77th and breaking $400m in North America, up to 41st position), the video game that accompanied the film also celebrates 20 years. Inverse spoke to writer Jeremy Barlow about the game, and the alternate ending that was very different to the ending of the film.

Talking to Inverse, game writer Jeremy Barlow revealed the ending partially came from an idea pitched by LucasArts. When developer The Collective scaled back its ambitions for separate Anakin and Obi-Wan campaigns into a single one with alternating perspectives, it opted to stick with that different take, and Barlow got to handle the specifics. To him, Anakin killing Obi-Wan was a “no-brainer,” since it’d prove he was the strongest Force user in the galaxy and give him the confidence to betray his childhood confidant.

SourceGizmodo
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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Jeremy Barlow on the alternate ending of the Revenge of the Sith video game

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- Advertisement -

This year we’re celebrating two decades of Revenge of the Sith, and as the film swells its lifetime global box office haul from $849,997,605 to $905,598,318 (leaping from 96th position to 77th and breaking $400m in North America, up to 41st position), the video game that accompanied the film also celebrates 20 years. Inverse spoke to writer Jeremy Barlow about the game, and the alternate ending that was very different to the ending of the film.

Talking to Inverse, game writer Jeremy Barlow revealed the ending partially came from an idea pitched by LucasArts. When developer The Collective scaled back its ambitions for separate Anakin and Obi-Wan campaigns into a single one with alternating perspectives, it opted to stick with that different take, and Barlow got to handle the specifics. To him, Anakin killing Obi-Wan was a “no-brainer,” since it’d prove he was the strongest Force user in the galaxy and give him the confidence to betray his childhood confidant.

SourceGizmodo
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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